D64 + DN3D Monsters Project

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: D64 + DN3D Monsters Project

Postby Ethril » Mon Nov 19, 2012 10:00 pm

Why do you type like
this? No offense, but it's kind
of annoying me.
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: Guidance Gate

Re: D64 + DN3D Monsters Project

Postby Kaal979 » Tue Nov 20, 2012 7:49 am

Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

Re: D64 + DN3D Monsters Project

Postby wildweasel » Tue Nov 20, 2012 9:33 am

Kaal979 wrote:Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?

That is what automatic word wrap is for. It's a wonderful thing and it will save your Enter key's life.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: D64 + DN3D Monsters Project

Postby Armaetus » Wed Nov 21, 2012 12:28 am

I see a ton of ripped resources in this mod, do you have anything that you made that isn't just DECORATE and misc script?
User avatar
Armaetus
Maps of Chaos/RDND/DVV Overseer
 
Joined: 13 Mar 2009
Location: North Babylon, NY
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: D64 + DN3D Monsters Project

Postby Kaal979 » Wed Nov 21, 2012 9:13 am

No - actually not. But trust me im currently having
much time and will do my best for the remixing.
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

Re: D64 + DN3D Monsters Project

Postby leileilol » Wed Nov 21, 2012 7:36 pm

User avatar
leileilol
ダークエルフ!!!!!!!!!!
 
Joined: 30 May 2004
Location: GNU/Hell

Re: D64 + DN3D Monsters Project

Postby Trooper 077 » Wed Nov 21, 2012 10:26 pm

I think Kaal has a bad habit of doing that :P
User avatar
Trooper 077
Problem Solver
 
Joined: 17 Aug 2009

Re: D64 + DN3D Monsters Project

Postby Kaal979 » Tue Apr 23, 2013 6:14 am

Im thinking of useing not only the D64 and DN3D monsters
much more also assorted Hexen/Heretic and also original
Doom resources for the best possible result.

P.S.: Ya know - the huge Hexen Hell-
Baron also had this cartoony like look.
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

Re: D64 + DN3D Monsters Project

Postby Kaal979 » Tue Apr 23, 2013 9:28 am

In case you know suggestions for additional
monster rosters to choose from please postem!
Best are all ZDoom playable ones for converting.

P.S.: Consider i already
know the Realm667 stuffs.
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

General Resume on Video Game Quality

Postby Kaal979 » Tue May 07, 2013 12:40 pm

Most modern games come with 3d modeled characters
what shows how blind the producers/investors actually are.
Instead of realizing that sprite based games were and stay
the best possible graphic quality they believe in questionable
technical revolutions like the ugly cel shading - its about time
to stop this and move back to serious game developements.
Not to mention the compared minimal budget amounts at all.
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

New Sprite And Code Resource

Postby Kaal979 » Fri Jul 19, 2013 5:12 pm

CLASSIC RIVALRY - this wad has around 300 mbs
from dn3d over sw d64 blood and what not else!
Imagine - even the DN3d addons gun gorillas!!

http://zdoom.org/wiki/Classic_Rivalry
User avatar
Kaal979
Priv. Paula
Banned User
 
Joined: 04 Oct 2012

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: D3athStalker, Majestic-12 [Bot] and 19 guests