Chubzdoomer wrote:Yeah, the issue with the MIDBARS texture is one that's specific to ZDoom. I really should've mentioned in my original post that GZDoom is highly recommended (although the README does state it) because ZDoom makes the level look quite terrible.
As strange as it is, aside from maybe the bit with the smoke after the nuclear strike, I thought the level actually looked a bit better in Software, heh. Seems like the desaturation effect reducing all the colors was even more effective in software.
Also, the "out of combat zone" effect can be survived if you have the version that enables the armor pickup, as I recall. That's some pretty powerful armor there, being able to stop plot-related killings, heh.