Hate to bump an old thread, but could these be re-done with Doom 64 gloves? (Also, with hands on the frames for the Shotgun/SSG Recoils)Cage wrote:I've posted versions with standard hands on page 3, here they are again:
[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Look in this thread's very first post.
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
I'm referring to the shotgun idle frame & recoil, and the SSG(if one could be made).Gez wrote:Look in this thread's very first post.
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
I've tried to make the idle frame for the Shotgun, but it looked terrible at the end, could never get the glove's colour to match. It'll be cool if someone could make it though.
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Heres a single wad with working reloadable d64 shotgun in the pack!
http://www.mediafire.com/download.php?qgtty202sp5r1ld
http://www.mediafire.com/download.php?qgtty202sp5r1ld
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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Thanks, that should be enough for me to splice together the rest of the frames.insightguy wrote:http://forum.zdoom.org/viewtopic.php?f= ... 64#p591824
Checked that one out, but, it was palette raped.Kaal979 wrote:Heres a single wad with working reloadable d64 shotgun in the pack!
http://www.mediafire.com/download.php?qgtty202sp5r1ld