Misfit5150 wrote:Is there a way to tell whether you should be able to jump or not?
Some of the earlier answers said, "well, no, not really. you should try some things and especially read the documentation". Some of the later answers seemed to say that if you have a recent source port, you can tell by setting some option and then testing whether you can jump or not.
I'm using gzdoom 4.2.1 and the only option I can find is "Allow jump", with settings 'On', 'Off' and 'Default'. With it set to 'Default', it mostly works that testing whether you can jump tells you whether the map author intended jumping. However, not always. Sometimes jumping works, and then halfway through the level, you realize that jumping was not intended.
Is it technically impossible for a program (gzdoom) to tell whether the map author wanted the player to jump, or just not implemented yet?
That would certainly seem to be the case for "Allow freelook". When set to 'On' or 'Off', it does the obvious, but 'Default' is the same as 'On' for all games, including the originals.
I'd dig an option that said "Regarding jump,crouch,freelook, do EXACTLY what the map author designed for", 'On'/'Off'.