MORTAL KOMBAT DOOM [PHASE OF TESTING]

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HexaDoken
Posts: 325
Joined: Thu Dec 01, 2011 7:34 am

Re: MORTAL KOMBAT DOOM [PHASE OF TESTING]

Post by HexaDoken »

I can try. Usually my aura of desyncs instantly ruins any zdoom/gzdoom multiplayer game I attempt, but who the heck knows, maybe it won't be that bad this time.
I also live under a rock and have no idea where to get latest zdl. Link?
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: MORTAL KOMBAT DOOM [PHASE OF TESTING]

Post by DOOMERO-21 »

i guess will be no problem the desync, i tested before with a friend from Spain (the last video show that), about the zdl you can found here:

http://zdoom.org/wiki/ZDL

3.2.2.2

anyway i need to fix first some issues with the codes and later you will recive the link with the instructions.
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NachtIntellect
Posts: 305
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: MORTAL KOMBAT DOOM [PHASE OF TESTING]

Post by NachtIntellect »

I would've tried this but unfortunately this isn't my computer, I can only run ZDoom off of my USB and i'd need to install other components to play online, Also the connection would be screwy as I am from Australia, I suppose if you wanted to test it with lagg to see how it runs though.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: MORTAL KOMBAT DOOM [PHASE OF TESTING]

Post by DOOMERO-21 »

Whiteace wrote:I would've tried this but unfortunately this isn't my computer, I can only run ZDoom off of my USB and i'd need to install other components to play online, Also the connection would be screwy as I am from Australia, I suppose if you wanted to test it with lagg to see how it runs though.

only run with the gzdoom tower of babel.
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NachtIntellect
Posts: 305
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: MORTAL KOMBAT DOOM [PHASE OF TESTING]

Post by NachtIntellect »

Yeah that why I said I can only run ZDoom, nothing else appears to work.
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