How do I set offsets for High-res sprites?

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Amuscaria
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How do I set offsets for High-res sprites?

Post by Amuscaria »

I'm testing out 4x resolution sprites and I've having trouble setting the offsets for the weapons in Slade. The graphic takes up the entire screen area. How do I scale up the screen area or scale down the sprite?
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ChronoSeth
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Re: How do I set offsets for High-res sprites?

Post by ChronoSeth »

You can use [wiki]TEXTURES[/wiki] to scale the sprites.
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Amuscaria
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Re: How do I set offsets for High-res sprites?

Post by Amuscaria »

EDIT; Ignore what I just said. :P
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Re: How do I set offsets for High-res sprites?

Post by NeuralStunner »

Quick and dirty method: Make scaled-down versions, offset those, replace with the full size ones through [wiki=Using_ZIPs_as_WAD_replacement#How_to]HiRes[/wiki] or [wiki=TEXTURES]Textures[/wiki].
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Re: How do I set offsets for High-res sprites?

Post by Virtue »

yep, Neural hit the mark, thats what I did with an upcoming Outlaws mod I'm making...
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Re: How do I set offsets for High-res sprites?

Post by Amuscaria »

Yeah, but then I'll have to make 2 sets of sprites, save each individual graphic in its own PNG, and then re-import the larger version later. Seems to be redundant work. o_o Unless there's some automatic program that crops out my sprites for me, but those programs don't take into amount that sometimes a single sprite is separate by some clear-space and treats them as 2 different objects.

I'm trying to see if when captured from a 3D model, I can use Duke Nuke resolutions for the monsters, which are significant;y larger than Dooms, and still get an adequate amount of detail.
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Re: How do I set offsets for High-res sprites?

Post by Gez »

Eriance wrote:I'm testing out 4x resolution sprites and I've having trouble setting the offsets for the weapons in Slade. The graphic takes up the entire screen area. How do I scale up the screen area or scale down the sprite?
In SLADE 3? See that "Zoom" slider at the bottom of the graphic display? You can scale up and down by 10% increments, from 20% to 800%. Also, you can pan the view by dragging with the middle mouse button. Useful to move the horizontal axis bar towards the bottom, since usually monster sprites will be above it.
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Re: How do I set offsets for High-res sprites?

Post by NeuralStunner »

Eriance wrote:Yeah, but then I'll have to make 2 sets of sprites, save each individual graphic in its own PNG, and then re-import the larger version later. Seems to be redundant work. o_o
It's really not all that terrible. The low-res version doesn't even have to look that great, it's only a placeholder.

I see more time spent looking for ways to automate sprite import than actually just* doing it by hand.


* I think I'm "just"ified in this case. There's almost nothing extra automated in my spriting workflow, but the process has gotten quite quick out of sheer practice.
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Re: How do I set offsets for High-res sprites?

Post by Amuscaria »

Gez wrote:In SLADE 3? See that "Zoom" slider at the bottom of the graphic display? You can scale up and down by 10% increments, from 20% to 800%. Also, you can pan the view by dragging with the middle mouse button. Useful to move the horizontal axis bar towards the bottom, since usually monster sprites will be above it.
I think you're misunderstanding what I meant. You know when you select the HUD mode for your sprites. You get a box that looks like the doom's screen, with a lower box that represents the status bar. The sprite, in 4x, takes up the entire area of that HUD box. It's hard to tell where my sprites actually going to be when I run the game. I wasn't aware that SLADE read the TEXTURES lump and actually scaled the sprites accordingly, though. I thought it was just an in-game thing.
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