
The WIP Thread
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Who knows what has once been going on behind the mask. 

- Project_Hellbane
- Posts: 114
- Joined: Thu Oct 27, 2011 5:27 pm
- Location: The Inner Graves
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
WOAH!.+:icytux:+. wrote:Experimenting with some brutal techguitar sounds for use in my musical projects.
http://www.sendspace.com/file/bcw468
I'm extremely satisfied.


- .+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I use Fl studio 10. But basically one can do this with almost any DAW, and a couple of free VST's
http://www.youtube.com/watch?v=x60G9C09UnE This for example works well for guitars. you just need a real guitar and a soundcard to record. Or you use sampled distortion guitars. I use this ampsim for distortin synths and stuff too. (the poulin le456 is probably better for that, its free too. and check this guys channel for Cabinet impulses to get that real guitar amp sound.)
Then experimenting with some really basic oscilators, simple hipass/lowpass filters and distortion. and just some layered drum sounds to get the fat drums.
It really is a lot about experimenting and experience. I've been mixing metal music in my studio for awhile and one learns by time what sounds good and what doesn't etc. I know this sounds booring but its true ;D
http://www.youtube.com/watch?v=x60G9C09UnE This for example works well for guitars. you just need a real guitar and a soundcard to record. Or you use sampled distortion guitars. I use this ampsim for distortin synths and stuff too. (the poulin le456 is probably better for that, its free too. and check this guys channel for Cabinet impulses to get that real guitar amp sound.)
Then experimenting with some really basic oscilators, simple hipass/lowpass filters and distortion. and just some layered drum sounds to get the fat drums.
It really is a lot about experimenting and experience. I've been mixing metal music in my studio for awhile and one learns by time what sounds good and what doesn't etc. I know this sounds booring but its true ;D
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Love the Lepou plugins and Catharsis impulses, used it for this band's 10-song full length album (released a few months back; I engineered, produced, mixed and mastered this band):
Also used some experimental impulses and Lepou plugins on the following singles (also recently released, again produced by me at my studio):
Lastly, not exactly Lepou 100%, layered 2 more additional guitar tracks with guitars recorded through a Line 6 Pod X3 (for a total of 4 rhythm guitar tracks, 2 left and 2 right)... and also a shameless plug of my band. :P
Also used some experimental impulses and Lepou plugins on the following singles (also recently released, again produced by me at my studio):
Lastly, not exactly Lepou 100%, layered 2 more additional guitar tracks with guitars recorded through a Line 6 Pod X3 (for a total of 4 rhythm guitar tracks, 2 left and 2 right)... and also a shameless plug of my band. :P
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Sweet tunes man.

That is an epic sound..+:icytux:+. wrote:Experimenting with some brutal techguitar sounds for use in my musical projects.
http://www.sendspace.com/file/bcw468
I'm extremely satisfied.

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I pretty much stop listening once the vocals kick in. Otherwise that's pretty cool, I guess.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Yes pretty much 95% of my clientele comprise of bands, as in, bands that perform live, with vocalists, so no surprise there. The Malaysian metal and hardcore scene is pretty thriving, there's a good demand for this kind of music here (and demand == $$$$$$)...
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Well that's good to hear.
Though those lyrics make me cringe. (Though how to improve that is a good question.) :z
Though those lyrics make me cringe. (Though how to improve that is a good question.) :z
-
- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Obnoxious, Demon of Greed.
Spoiler:Still extremely WIP.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Booty Market
Spoiler:at Booty Bay
Spoiler:
- .+:icytux:+.
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
@Nash: Are you using some kind of drum machine for the drums? Obviously the drums are super-tight and I'm guessing its midi controlled? And which one in that case? 
I've been using one and to me it seems like the bands that come in and record really don't want to use it. It kinds works well for the really heavy stuff but really once you get a little less heavy, the drum sims just don't cut it.
Aaand I have to do this:
http://www.youtube.com/watch?v=F3YsWickhRk
D:

I've been using one and to me it seems like the bands that come in and record really don't want to use it. It kinds works well for the really heavy stuff but really once you get a little less heavy, the drum sims just don't cut it.
Aaand I have to do this:
http://www.youtube.com/watch?v=F3YsWickhRk
D:
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Any kind of metal record requires meticulously tight and precise playing on all instruments and over-edited production values. I normally charge extra (like a lot) for live-tracked drums because slip editing and/or quantizing live drums takes more time and effort on my part than just sequencing the drums in my DAW...
... which is exactly what I did with all of the 4 songs I posted above. These are the drum VSTis I used, in this order:
EZDrummer
Superior Drummer 2
Superior Drummer 2
EZDrummer
Mind you, the drummers of these bands are VERY good and are very capable of playing this stuff live. But they/we chose sequenced drums at the interest of production values and to save time and money.
For softer music, SD2 can sound very realistic. I have also worked on non-metal records where the drums are fully sequenced with SD2 and have gotten ultra realistic results.
SD2 sounds better than EZD generally because the size of its sample library: around 40 gigs VS 7 gigs. SD2 captures a shitload of subtle sounds that add to the realism (less samples = less realism). SD2 also has stupidly complex routing options (individual control of sample bleed in each and every mic, room samples, etc) so that helps too.
For softer music, it's all about humanization: every note's velocity has to be tweaked to simulate what a real drummer would do, and also sequencing slightly off the grid helps with realism. The most common mistake people do with drum VSTis is that they sequence things which are physically impossible to do for a real drummer, and stay on the grid too much.
I am fortunate enough to have some basic drumming knowledge so I know exactly how to program drums to sound realistic.
... which is exactly what I did with all of the 4 songs I posted above. These are the drum VSTis I used, in this order:
EZDrummer
Superior Drummer 2
Superior Drummer 2
EZDrummer
Mind you, the drummers of these bands are VERY good and are very capable of playing this stuff live. But they/we chose sequenced drums at the interest of production values and to save time and money.
For softer music, SD2 can sound very realistic. I have also worked on non-metal records where the drums are fully sequenced with SD2 and have gotten ultra realistic results.
SD2 sounds better than EZD generally because the size of its sample library: around 40 gigs VS 7 gigs. SD2 captures a shitload of subtle sounds that add to the realism (less samples = less realism). SD2 also has stupidly complex routing options (individual control of sample bleed in each and every mic, room samples, etc) so that helps too.
For softer music, it's all about humanization: every note's velocity has to be tweaked to simulate what a real drummer would do, and also sequencing slightly off the grid helps with realism. The most common mistake people do with drum VSTis is that they sequence things which are physically impossible to do for a real drummer, and stay on the grid too much.
I am fortunate enough to have some basic drumming knowledge so I know exactly how to program drums to sound realistic.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I'd be damned if that ship banner isn't from Rayman 2.Arch wrote:Spoiler:
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)


Hm..
Edit: Behind the scenes (AKA gradient map):

Last edited by Blox on Sat Sep 22, 2012 2:01 pm, edited 1 time in total.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
I understand that this production style is popular, but "requires" is the wrong word entirely. "Over-edited production values" are not at all what I desire as a listener, and this paradigm is hardly the gold standard for all metal: plenty of bands would rather their albums sound like Paranoid or Butchered at Birth or Transilvanian Hunger or etc. I do agree that if you want a totally quantitized drum sound you might as well just sequence the drums to begin with instead of wasting both your and the drummers' time.Nash wrote:Any kind of metal record requires meticulously tight and precise playing on all instruments and over-edited production values.