Reinchard's wip textures demo available

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Thanks for comments and suggestions. Today I start making new version of browngrn (as I say before, this is really difficult texture). This one is not tiled yet, but in my opinion looks much better then last version and is much more like original, then the one from dhtp pack.
Image

Image
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Reinchard's wip textures

Post by sdk2k9 »

Looking awesome so far, I hope you'll finish this mod.
thief666
Posts: 155
Joined: Fri Sep 09, 2011 7:49 pm

Re: Reinchard's wip textures

Post by thief666 »

hey Reinchard,
screenshot of your exit doors looks like its using parallax mapping. It this in-games screen?
does any of Doom port support it?

I did few Doom textures with normal maps and specular maps and they really look 3D in-game,
but I am using them in my port of Doom to BUILD engine (the one that suported Duke nukem3D
here is screen of gore and brick texture -medium quality with parallax
Spoiler:
anyways just wanted to ask if you can achieve paralax mapping in any Doom ports.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Nice screens. No, there is no parallax occlusion support in any of Doom mods. Doom is 2d (2.5d?) so i guess the normal or displacement maps are impossible to use in it. Or maybe I'm wrong? Build engine is 2d and have parallax?
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Ok, here's another two versions of browngrn. Tell me which one is better:

Image

Image

And the original texture:

Image
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

And rough version of nukage24 (I notice there is something wrong in Y axis):

Image

Image
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Reinchard's wip textures

Post by Blox »

It's too bright if you ask me, as if it's just lime paint and not nukage stains.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Thanks Blox, here is new version. Tell me what you think:

Image

Image
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Reinchard's wip textures

Post by Blox »

It kind of lacks that "soaked" look. Just take an example from blood, which turns quite dark.

tl;dr: It needs a more burned in and darker look to it, methinks.
User avatar
RV-007
Posts: 1501
Joined: Fri Sep 02, 2011 9:00 pm
Location: Dying w/ civilization or living after it
Contact:

Re: Reinchard's wip textures

Post by RV-007 »

I see a little bit of dry brown pavement below the green strain.
Make the pool bounce, wiggle, and stuff.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

Yes, this brown line is bug of JDoom. The wet looking of lower part is doing on purpose. If I can do something else, which does not destroy the similarity to original, then I made this. Look at the original texture.
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: Reinchard's wip textures

Post by esselfortium »

I think part of the problem is that it doesn't match the color of the nukage flat.
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures

Post by Reinchard2 »

You're right, thanks guys, I try do something with this.
In the meantime I redesign STARTAN3, becouse the old one pissed me off. This one is not finished, but I try make something as close to the original as possible. Tell me what you think about this one (is not complete yet, and no tile, so here are ingame screens):

Image

Image

Image
Reinchard2
Posts: 310
Joined: Fri Sep 21, 2007 1:08 am
Location: Poland - Bytom

Re: Reinchard's wip textures demo available

Post by Reinchard2 »

I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism.

E1M1 textures pack demo:
http://www.filedropper.com/rtextures

Just unzip the textures and flats folders to your JDoom or GZDoom directory.
sdk2k9
Posts: 80
Joined: Thu Mar 22, 2012 4:41 pm

Re: Reinchard's wip textures demo available

Post by sdk2k9 »

Just tried out your texture mod andIi have to say the textures look AMAZING. :D I really hope you finish it.
Locked

Return to “Abandoned/Dead Projects”