Brutal Plasma Rifle:
The plasma rifle from Brutal Doom, ripped and Doom-handed by myself. Credit to Sergeant Mark IV for the original plasma rifle sprites.
"Reaper" BD SSG:
A super shotgun for Brutal Doom that I created in Biology class, actually. It's basically the Blood SSG adapted to fit Brutal Doom.
Model 1887 Brutal Doom SG:
A simple shotgun made for Brutal Doom, with the intention of expanding the game a little bit. Use as needed.
Brutal Hand Grenade:
Created for the abandoned project "The Brutal Arsenal", which I was the creator of. This doesn't have much of a use outside of Brutal Doom, unless you want black, fingerless gloves.
My World, My War:
Originally created by JoeyTD, I felt that this sheet deserved some proper Doom-Handing. After removing the military hands and adding the originals, I came up with this.
Doom Molotov:
Taken from a request thread and re-handed. 'Nuff said.
Handinator:
What if Flynn picked up severed arms and hands from dead corpses and made them into a demonic weapon?
GameBanana Rips:
I downloaded several models from GameBanana to use in CS:S, and wound up ripping them with Milkshape 3D. After that, I Doom-handed the first frames of their animations.
Killing Floor 9mm Pistol:
After playing with Killing Floor models in the SDK, I decided to make a model rip and eventually port the weapon to Doom. This is what happened.
Mysterious Magnum:
Also made for Imp Attack. The original idea goes to TwinkieGuy.
Napalm Launcher / Flamethrower:
Made only recently from several weapons I found.
Splayer SSG:
Created for Imp Attack. The SSG could be considered pump-action, if you consider the fact that pumping releases the two shells.
Eyesore HUD Sprite:
Ghouls vs. Humans is too complicated to mod for me, but I did manage to make this HUD sprite. I'd intended to make an unofficial Eyesore class, but it never happened.
Doom Lighter:
After realizing that the Ghoul's Forest lighter used Caleb hands, I eagerly popped some Doomguy hands onto the item. Simple.
Dual Pump-SSG's:
whatisthisIdonteven
Doom 64 Reloads:
I found some Doom 64 reload sprites on the forum, and I decided to replace the hands with the original Doom PC hands.
I forget the original author, so forgive me. The original author is Cage, apparently.
Crossfire-44:
A unique shotgun taken from a Counter-Strike: Source weapon mod and ported into Doom.
Youtube: Original Weapon
Demonic Minds Weapons:
Weapons from the abandoned project "Demonic Minds", but with the original brown Doom hands.
Brutal Wolfenstein:
I took the pistol from the Mac version of Wolf3d and added Brutal Doom hands onto it. Maybe it can be used.
Doom Sorcery:
With inspiration from Hexen's mage, I decided that Flynn deserved some magic of his own. These wound up being trashed, but I still have them today.
XS: Doom-Handed Weapons:
Doom-handed weapons from the old game "XS". First frames only.
Heavy-Gatling Gun:
Requested by TiberiumSoul. Made for Brutal Doom and classic Doom. Versions with and without the UAC text.
Muzzle Flashes
Following Scuba Steve's muzzleflash tutorial, I made a few of my own. Use as needed, no credit.
AA12 Shotgun
While I didn't make the original sprites at the top, I made an edit to the sheet. I removed the magazine and drew onto it, making a drum mag for the second sprite. Shell included.
Super Nailgun Edit
I attempted to make a frame that'd fit between the two for smooth animation, but I realized it needed more rotation frames. I scrapped that idea, but I went on to make a reload animation for it.
Duke Card Hand:
Another from-scratch hand that I've done. This time, it's the Duke card hand. I've created actual WAD files for most of these weapons, and I might dig them up to post on this thread.
Angled Splayer
An angled version of my Splayer Shotgun, made for ZT2.
Angled Thrasher
A slightly edited reload sprite for ravage's double-barreled Thrasher, turning it into an angled sprite.
Doom-handed Uzi
A Doom-handed version of an uzi that someone sent. The_Funktasm, I think.
Hand Concepts
In the process of coming up with a hand design for ZT2, I whipped this up. Maybe it could serve as inspiration.
Kar-98 Modelrip
Shat out of 3DS Max with minor touch-ups.
M79 Grenade Launcher - Idle
Another modelrip from 3DS Max, slightly touched up and ready to go.
Killing Floor MP5
Modelrips galore.
Roifle
Made with TEXTURES in mind, using Marty Kirra's SureShot rifle as a base.
Killing Floor SCAR
Even more modelrips.
Super-wide RL
An attempt to cleanly widescreen-ify another attempt someone did. Kinsie, I think.
Shadow Warrior re-hand
I should re-hand more SW sprites.