Resource Request thread *Read 1st post*

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Blox
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Re: Resource Request thread *Read 1st post*

Post by Blox »

It's hard to notice, but both those things are happening.

Also, I don't really think his spine is so closely connected to his arms that if they're tied to something behind him, the top part will always follow their trajectory.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

That is excellent Blox. Thank you very much. I'ts a little different than I had imagined (Bloody Acid's one is more like I had in mind) but that's fine because its better than my original suggestion. It'll give me more frames for the cutscene. Bloody Acid's one is good too so I've saved that as well and I'll see if I can incorporate it *somewhere*. I'd hate to waste it.

Thanks to you both.

Oh, and to answer the question, yes, the intention is that he will be shot by a firing squad but I can spawn some blood with a script if the effect isn't bloody enough when I see it in a level. It shuld be fine though.
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Siggi
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Re: Resource Request thread *Read 1st post*

Post by Siggi »

I get the impression that Blox does not do a very good job of being "Laziness Incarnate". :P
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Uboa
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Re: Resource Request thread *Read 1st post*

Post by Uboa »

Siggi wrote:I get the impression that Blox does not do a very good job of being "Laziness Incarnate". :P
This.
Zombieguy
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Re: Resource Request thread *Read 1st post*

Post by Zombieguy »

Does anyone have an angled glock 18 with reloading frames?
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Ricochet
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Re: Resource Request thread *Read 1st post*

Post by Ricochet »

Uboa wrote:
Siggi wrote:I get the impression that Blox does not do a very good job of being "Laziness Incarnate". :P
This.
Spoiler:
Last edited by Ricochet on Sun Sep 02, 2012 12:14 pm, edited 1 time in total.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

aaaaand, it looks great in game too.

I altered the head in the final frame slightly to have it tilting forward a bit more using Bloody Acid's final frame as a reference but keeping the colouration as close to Blox's one as possible. Combined with some sounds, camera changes, dynamic lights and some spawned blood splats (some of which are not really evident in the following animation) it works really well and there is no doubt what is going on (ie someone is being executed).

Image

Thanks once again. :)
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FLYBAT
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Re: Resource Request thread *Read 1st post*

Post by FLYBAT »

Uboa wrote:Is there any chance that you could remove the white edges?
What edges? O_o
I can't see any edges.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Adding a dark background and flattening the image to remove transparency shows them up more clearly.

Image

I really like what you did with the animation BTW.
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Uboa
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Re: Resource Request thread *Read 1st post*

Post by Uboa »

FLYBAT wrote:
Uboa wrote:Is there any chance that you could remove the white edges?
What edges? O_o
I can't see any edges.
Look on Enjay's picture. There is white between his legs. You should remove that, and keep only the black of his suit.
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Ricochet
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Re: Resource Request thread *Read 1st post*

Post by Ricochet »

Enjay wrote:Adding a dark background and flattening the image to remove transparency shows them up more clearly.

Image

I really like what you did with the animation BTW.
Spoiler:
Last edited by Ricochet on Sun Sep 02, 2012 12:15 pm, edited 1 time in total.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Uboa wrote:There is white between his legs.
All the other white pixels are on the image too. Mind you, I don't think all of them are not fully opaque and, depending how the the sprite is used, that may or may not matter. Of course, it would be best to clean it up anyway. With the relatively simple colouring of the sprite, that shouldn't be too hard.
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Uboa
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Re: Resource Request thread *Read 1st post*

Post by Uboa »

Enjay wrote:
Uboa wrote:There is white between his legs.
All the other white pixels are on the image too. Mind you, I don't think all of them are not fully opaque and, depending how the the sprite is used, that may or may not matter. Of course, it would be best to clean it up anyway. With the relatively simple colouring of the sprite, that shouldn't be too hard.
My point exactly. I'm lazy, but I might clean it up sometime.
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Terrorized666
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Re: Resource Request thread *Read 1st post*

Post by Terrorized666 »

Ok, so I will just post this up and see what I get...

This is kind of a big request, as I've never seen anything close to what I'm about to ask...

... I need a WW2 era sniper rifle, with a scope... and has to look rusty and worn out like it has been sitting in the desert for years... and also has to be angled and not a center sprite. And maybe if possible, reloading sprites too? Coding isn't required, just sprites as I could pull out some cheap coding out of my ars for it.

I'll be away for a week or 2, so I won't respond right away... so if anyone has anything they could message me so I can see later.
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FLYBAT
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Re: Resource Request thread *Read 1st post*

Post by FLYBAT »

Few people wrote:white pixels
I'm not going to remove white pixels, because I don't see them during the game.
Image
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