
The pic is only "blurry" because it's a resized image from 1920x1200. It is a ZDoom, not a GZDoom, screenshot.
Moderator: GZDoom Developers
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Line 15 (type 15:Autosave), arg 1 is 10 (should be 0)
This is exactly what I remember too.Zippy wrote:However, I do remember that certain angles occasionally presented clipping problems, though that was about it (and I think they were addressed?
Could it be Intel? Hahahahahahah. For reference, my laptop also has Intel. My two desktops have GeForce, but I can't be arsed to test right now (probably later).Blue Shadow wrote:Same thing here.
I'm running Windows XP SP3 with an Intel chip and ZDoom r3784. With GZDoom (r1427), I don't get the missing texture issue, but the whole portal thing looks glitchy.
hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)Nightfall wrote:In conclusion: works in r1127, broken in r1129.
I just ran this over again: r1127 shows the portal (albeit a bit broken), r1128 doesn't compile, r1129 shows skybox only. Maybe it's just me but... that's how it appears on my end... I have no clue how is this possible. I'll try pinpoint the actual change which broke this.Edward-san wrote:hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)Nightfall wrote:In conclusion: works in r1127, broken in r1129.
Nightfall wrote:I just ran this over again: r1127 shows the portal (albeit a bit broken)Edward-san wrote:hmm, not sure about it, since you just get a crash... try 1141 (though I hardly believe the x86 changes may mean something...)Nightfall wrote:In conclusion: works in r1127, broken in r1129.