I have MIDI files from Doom 64 and the midiset for them, but I don't know if there is a way to implement the midiset? I'm not sure if just throwing the .sf2 file into the wad as GENMIDI works because I just tried it and to no avail.
Is it even possible?
Zdoom and new midisets
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Zdoom and new midisets
It is certainly possible. However, you'll need to learn a bit. The [wiki]GENMIDI[/wiki] lump isn't a [wiki]sound font[/wiki]. You'll need to get and configure [wiki]FluidSynth[/wiki] in order to use the SF2 file from Doom64 EX's WadGen. (Well, you could also use [wiki]TiMidity++[/wiki] I guess.)Dreadflame wrote:I have MIDI files from Doom 64 and the midiset for them, but I don't know if there is a way to implement the midiset? I'm not sure if just throwing the .sf2 file into the wad as GENMIDI works because I just tried it and to no avail.
Is it even possible?
"Normal" MIDI songs (those for the General MIDI instrument set, like Doom's original songs and those of most every other game with MIDI) will sound very, very odd with that soundfont. In Doom64 EX, it is also used for the sound effects (a pistol shot, for example, is a very short MIDI track). I don't think ZDoom allows to use MIDI sound effects, though.