SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kappes Buur
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- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
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Re: SLADE v3.0.2 final Released
Besides not playing ogg files, r1344 also does not play flac files, as are prevalent in KDiZD.
Re: SLADE v3.0.2 final Released
Nor MP3 files, I know. What can I say, beyond "SFML blows"?
- sirjuddington
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Re: SLADE v3.0.2 final Released
I guess the code for playing compressed audio formats with SFML 1.6 is broken somehow. I haven't tested it for a while since I've been using 2.0 (which it works fine with)
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Re: SLADE v3.0.2 final Released
Gez's SVN builds output in console: and it still doesn't work.
Code: Select all
Compiled with wxWidgets 2.9.3 and SFML 2.0
Re: SLADE v3.0.2 final Released
Sorry for offtopic, but what is SFML?
- sirjuddington
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Re: SLADE v3.0.2 final Released
Strange. Try this build: http://dl.dropbox.com/u/26008338/slade301a_r1349.7z. For me, it plays the oggs in that archive fine.
Re: SLADE v3.0.2 final Released
Yes, that build plays the ogg for me too.
Re: SLADE v3.0.2 final Released
http://www.sfml-dev.org/Marine wrote:Sorry for offtopic, but what is SFML?
- NeuralStunner
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Re: SLADE v3.0.2 final Released
Scarcely Functional Media Library. 

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Re: SLADE v3.0.2 final Released
Ogg Vorbis playback WFM in this build but seeking is weird: the slider moves too quickly and so reaches the end too soon, but music continues to play. If I try to seek, the slider stops moving. I also can't seek to the end - moving the slider all the way to the right causes it to seek into somewhere in the middle. (this doesn't happen with all Ogg Vorbis files)
Re: SLADE v3.0.2 final Released
Is there any possibility to integrate future code SLADE the DB code, creating an IDE dedicated to the development of maps in the same "level" of UDK?
Sorry my bad english!!! I do not speak English. =//
I'm using google translator.
Sorry my bad english!!! I do not speak English. =//
I'm using google translator.
Re: SLADE v3.0.2 final Released
No. Too many differences in fundamental design and architecture choices.
Re: SLADE v3.0.2 final Released
You can already edit your maps in (GZ)DoomBuilder if you right-click on your maps from within SLADE, so in way, that's as close to the UDK you'll get for now...
- NeuralStunner
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Re: SLADE v3.0.2 final Released
Wow. r1344, the automatic offset options are really screwed up.
- Monster: Actually works right.
- Monster (GL-friendly): Works like Projectile should.
- Projectile: Works like HUD/Weapon should.
- HUD/Weapon: Does nothing.
- HUD/Weapon (Doom): Does nothing.
- Everything else does nothing, but are unneeded anyway.
- Xtyfe
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Re: SLADE v3.0.2 final Released
I noticed this too, however if you select for example Monster (GL-Friendly) and then select it again it will work.