And v0.21 is released. The majority of this stuff is mostly QoL stuff, little polishes and enhancements that make everything neater and shinier. Still, it's not without some big stuff--bots for Zandronum players, LMS support, and the Super Large Zorcher!
As always, please enjoy, and thank you all for your support.
I noticed the audio files for Duke sound very compressed. Do you plan on fixing that in a future version?
Well, that's intentional. I forget exactly how many taunts Duke has, but it's over 450. That many uncompressed sound effects bloat file size like absolutely nothing else. Thus, all the non Duke 3D taunts were reduced to Duke 3D's bitrate and compression, not just to match audio consistency but also to cut down on filesize.
I might release an optional add-on later that restores all them back to their original quality, but I'm pretty sure it'll be very, very large and thus very, very optional.
Is it possible to have a damage buff for Corvus? I'm trying to play through CC4 levels and I'm constantly running out of ammo. Playing as Duke I seem to be fine.
I've been frowning at Corvus for a while. He relies quite a bit on the Tome of Power, which sends his overall DPS compared to the others through the roof. Problem is getting to it beforehand--especially considering how much this brutalizes him in PvP.
I'm hesitant to have a flat damage buff, but it might be what he needs.
Oh one more thing about Duke: is he supposed to select the shotgun every new level, or when waiting too long? I would have thought he'd go back to whatever weapon he was holding. If so I'll fix that too.
He's supposed to go back to the weapon he's holding, yeah--I've been wondering about so much stuff with him how you say "I can do that" is just amazing. Are you a wizard?