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This is a simple new mod I am working on for ZDoom and here's a first look of it in action:
Spoiler: older videos
first look
Model 1887 in action
I'm trying to combine the fast-paced action of Doom with the weapons and a few gameplay mechanics from Call of Duty 4. I want to focus on having this mod be coop-based. Eventually, I want to have some kind of simple voice-commands a la Counterstrike to be able to communicate with fellow players. I'm not sure how to implement that though. I do have most of the weapons complete. I'm trying to figure out the full weapon list, but here's what I've got so far:
Spoiler:
Fists
Your basic fists. You have brass knuckles on one hand and your bare fists on the other. Enjoy beating the crap out of your enemies and let your fists fly!
Combat Knife
Replaces the Chainsaw. It's a Combat Knife. Good enough to gut open imp stomachs on the fly. Better than having your brass knuckles, but as the ol' saying goes, "Never bring a knife to a gun fight."
Colt 1911
Standard Issue sidearm. It has decent firepower and it's good enough to last you a while until you find yourself the Combat Shotgun.
Combat Shotgun
The big bad Combat Shotgun. Capable of blasting away enemy soldiers in one shot and has a really fast pump action (not to mention its really wide spread), this thing will be your saving grace against the forces of evil.
Model 1887
This gun may not be standard issue amongst special forces groups around the world, but it sure as hell fun to use when your blasting away enemy soldiers and demons! Its small spread is suitable for sniping at medium ranges. The only downside to this gun is its long reload time.
MP5K
A compact 9mm sub-machinegun. Fast firing and plenty of ammo to find, it's a good gun to have by your side.
M16 with M203 Grenade Launcher
A burst-fire assault rifle, it's fairly accurate and powerful. The attached grenade launcher is great to use against groups of enemies and against big bad demons.
Sniper Rifle
A powerful bolt-action sniper rifle with two zoom levels, it's perfect for taking out your enemies from a long distance. Hip-firing with it is very, VERY inaccurate, so don't do it unless you're really close to someone.
M60 Light Machine Gun
The classic Light Machine Gun. It shoots fast and it's hard hitting. Battle-cry not included. Yet. I'll spruce this gun up in a future beta.
Laser-Point Rocket Launcher
It's a laser guided rocket launcher. Primary function is the standard rocket launcher that fires fast moving rockets. The secondary function is a laser guided rocket a la Half-Life and Half-Life 2. Move around the rocket by moving the laser pointer around with your mouse.
All of the weapons, except the M16 and Sniper Rifle, have a secondary kick attack. It's a great way to finish off your enemies with a swift kick to the face with your mighty boot of justice! Also great to use if you're being cornered by the bad guys.
Hand Grenades
Just like in Call of Duty 4, you can throw a grenades while using any weapon. These things bounce pretty far so be careful when you toss it, otherwise they might bounce back and kill you!
All of the weapons (except the M16, Laser-Point Rocket Launcher and the Sniper Rifle) have a simple kick attack for their secondary function. I might add a reload function for the weapons if enough people demand it and if I can get some additional sprites (like the MP5K without any hands on them..) There's a few new enemies. The zombiemen replacements are pretty much the same as their Doom counterparts. The Hell-Knight replacement is a Recon Marine and he drops the M16 with M203 Grenade Launcher Attachment when you kill him.
Here's what's new in Beta 2 of this mod:
*New item, hand-grenades! Default Key is 'F' to throw grenade!
*Added new item-pickup sounds for the Laser-Point Rocket launcher.
*The cell and cellpack have been changed to proper graphics.
*Tweaked the spread and strength for the Combat Shotgun.
The biggest feature added in this version would be the hand grenades.
Big shout out to JoeyTD and Neccronixis for the weapons and hand sprites. I had to modify some of their sprites though like the M16 and some of the fist sprites. The M203 grenade projectile sprite was from my Lizard Squad mod. The sniper rifle sprites and the scope came from Wildweasel and Marty Kirra (which originally came from Red Neck Deer Hunting and Half-Life Opposing Force).Cybermind for the Laser-Guided Rocket Launcher code. Whoever the people involed with the Master Hands Spritesheet are for the grenade throwing sprites. Vaecrius and Greenmarine for helping me fix the the Grenade Throwing coding. BloodyAcid for the original opened Box of Ammo sprite.
Last edited by lizardcommando on Mon Aug 27, 2012 8:34 am, edited 15 times in total.
I was actually thinking about changing the AK47 to a sniper rifle, specifically the one used in the Greatest Hits version of Wildweasel's Diaz mod. I remember seeing a sprite sheet of that sniper rifle but with no hands on them and now I can't seem to find them. Does anyone know where they are?
As long as there's no "BLOODY SCREEN SO REAL" stuff, I'm cool with it. Weapons are fine, but keep the Cawadoody mechanics as far away from my Doom as possible.
Oh, looks good by the way. Like Weasel said, a little more consistency couldn't hurt, but everything flows rather smoothly regardless.
Zombieguy wrote:Are you going to add anything like stun darts, or flashbangs?
Probably not.
X-CrAzYkOoL-X wrote:i don't specifically know what sniper you're talking about, but the no-hands thing gives me a hint. is it in the resources sub-forum?
Yeah, I think they're in the resources subforum. I've been going through the threads in there for an hour but i haven't found them. All I know is that the sniper rifle is the same one from Wildweasel's greatest hits version Diaz mod except with a scope on them.