Doom sprites HD (8x) version v03 released
Re: Doom sprites HD (8x) version v03 released
I wouldn't even try to salvage a render like that, since it's far from worth the trouble. (And rather wait patiently for better ones.
)
Re: Doom sprites HD (8x) version v03 released
Dude, I get that you're trying to be constructive here, but come on. You've said that the caco render looks like shit a bunch of times already. No reason to keep repeating yourself just to make someone else who's trying to help with the project out look bad.Blox wrote:I wouldn't even try to salvage a render like that, since it's far from worth the trouble. (And rather wait patiently for better ones.)
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iLikeTheUDK
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- Joined: Tue May 22, 2012 11:10 am
- Location: Tel Mond, Israel
Re: Doom sprites HD (8x) version v03 released
A.K.A. Palette swapping, if I get you right.RV-007 wrote:morph to a paint set (...)
Re: Doom sprites HD (8x) version v03 released
sounds great :3, ive always loved drawing faces so this is awesome xD, also i think im going to continue drawing things at 8x scale, and downsize them, that way everything will look alot cleanerthief666 wrote:hi
So how about making it as a team? step by step?
this are front walking frames for imp, currently used in release v.03.
If you save it and open in GIMP they will be in transparent beckground (alpha channel).
black outlines should be avoided
upper row is original lower row will be re-mastered.
I did first frame (will tune it and cleanup).
PLEASE NOTE - its scaled down because this is gona be actually 4x, this format makes most sense time-wise and filesize-wise.
how about splitting work (judge shoulders/stomach, I can do legs, hands I did already, TheMorden - head etc.)
we may post changes after are done, I can collect all pictures at the end and merge all improvements together for final picture.
In meantime I will prep angled frame, and we can repeat the same.
Re: Doom sprites HD (8x) version v03 released
Those Imps look fantastic. Seriously, take cues from the original designs, but don't be afraid to deviate and show what they might look like with more detail. I'm not saying you should take the D3 route and reimagine them, but that nasty-looking Imp head is a perfect example of something I'd personally like to see in an HD mod. Make them look nightmarish, yet close enough to the source material that you can tell what it used to be.
Re: Doom sprites HD (8x) version v03 released
in the middle of working on some of he other angles of the head, so far, it looks like shit LOL
but hopefully when im done, (this is only like half an hour of work) it will look much better, feel free to give a go a it if you guys want,
Re: Doom sprites HD (8x) version v03 released
it looks nice, but i don´t like the cartoon style with doom '-' sorry bro
Re: Doom sprites HD (8x) version v03 released
like i said its really really early work, it will look nice and scary once im doneibm5155 wrote:it looks nice, but i don´t like the cartoon style with doom '-' sorry bro
Re: Doom sprites HD (8x) version v03 released
ok an other hour of work gave me this, not great but its getting to the desired look,
Re: Doom sprites HD (8x) version v03 released
another 10 or so minutes made this, not sure if its still to cartoony
Re: Doom sprites HD (8x) version v03 released
[attachmenng[/attachment]t=0]imp side angle.pTheMorden wrote:another 10 or so minutes made this, not sure if its still to cartoony
Last edited by TheMorden on Wed Jul 11, 2012 10:00 am, edited 1 time in total.
- insightguy
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Re: Doom sprites HD (8x) version v03 released
why are those things reminding me of an engineer?
Re: Doom sprites HD (8x) version v03 released
what do you mean LOLinsightguy wrote:why are those things reminding me of an engineer?
Re: Doom sprites HD (8x) version v03 released
TheMorden wrote:what do you mean LOLinsightguy wrote:why are those things reminding me of an engineer?

Anyway, that looks really awesome Morden! Keep it up

