Dynamic lights example map

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
Sgt Dopey
Posts: 558
Joined: Thu Jan 13, 2011 8:44 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Dynamic lights example map

Post by Sgt Dopey »

This is basically a dynamic lights test map where everything is lighted by dynamic lights and may show you how to use them better.

Dynamic lights showcased in this map:
Coloured lighting
Animated lighting
Additive and subtractive lighting
Turning Dynamic lights on and off
and Creative ways to use dynamic lights

Link:
http://files.drdteam.org/index.php/file ... s-test.zip

Complimentary screenshots

Image
Image
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Dynamic lights example map

Post by Armaetus »

This is pretty cool, I could imagine seeing DOOM.WAD episode 1 being lit somewhat dark if using dynamic lights for brightness..
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Dynamic lights example map

Post by Zombieguy »

This looks great. Why don't we do this more often?
User avatar
ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: Dynamic lights example map

Post by ChronoSeth »

Zombieguy wrote:This looks great. Why don't we do this more often?
Because dynamic lights tend to be a major drain on one's framerate, even when they're not the primary light source.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Dynamic lights example map

Post by Zombieguy »

Yeah, but it just looks nice for those who have machines that can manage it.
User avatar
Sgt Dopey
Posts: 558
Joined: Thu Jan 13, 2011 8:44 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: Dynamic lights example map

Post by Sgt Dopey »

Zombieguy wrote:This looks great. Why don't we do this more often?
Like Chronoseth said it lags for people who have low end machines espicaly if its used all over the place. I have in the works a map with gameplay thats lit entirely by dynamic lights, but I put it on hold until I get a better machine
Locked

Return to “Abandoned/Dead Projects”