The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

Pink Silver wrote:
Spoiler:
Experimentation with drawing textures by hand.
The thick black outlines look really bad, unless you do some AD2-style black "outlines" on all of your sectors to match.

Personally, I'd advise keeping black outlines to sprites only, so they contrast with the background.
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kate »

It is my style of drawing. I develop a frame out of outlines so I can get a better idea of what the actual texture should look like and what I'm drawing. I've previously posted shots of the first level, Happy Hills, and the sprites have the same outlines. In fact, I've even gotten the exact same complaint about them, because the level itself has textures with NO outlines against sprites that DO have them, and the contrast between them was apparently too much and made them stand out awkwardly. At least from what I was told by like maybe 2 people.

Personally, I don't see it, so it might not change. If it does, it will be FAR later because I still have resources to make and levels to make layouts for. It is impossible to reliably do 'final touches' on a level that hasn't actually been finalized, so if I start doing midtex hacks to fix it now, it's only going to disappear 5 minutes later when I realize a neighboring corridor or room is too small and I need to expand it and in order to do that I wind up needing to remove the trim to merge rooms or something.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

Pink Silver wrote:It is my style of drawing
I got this far, then realized you're not actually interested in suggestions and gave up debating it.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Project Shadowcat »

Please read on, there's some legitimate reasons why she's not changing it. Yet.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Ghastly »

I think thinner outlines on textures and slightly less saturated colors, so it's harder to confuse sprites and map geometry (if that's a problem), but otherwise that looks pretty damn good.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Amuscaria »

Kinsie wrote:
CLONK
What music is that? It sounds like something from an old SNES game - like megaman.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

Eriance wrote:What music is that? It sounds like something from an old SNES game - like megaman.
SPC tags tell me that it's "Knock You Down!" from Live-A-Live.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Phobus »

The engine tone annoys me. It's too obviously a short noise looping.
User avatar
MG_Man
Posts: 1401
Joined: Sat Jul 28, 2007 1:24 pm

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by MG_Man »

Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
Well to be frank, an engine noise really is just a bunch of explosions in rapid succession, so it's not entirely unfitting.
User avatar
Trance
Posts: 1089
Joined: Mon Jan 17, 2005 6:28 am
Location: 1, Rotation: 0

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Trance »

Is the Doppler effect possible in ZDoom?
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Kinsie »

Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
It was a placeholder (it's just the tank movement noise) and it's since been replaced with a proper looping sound that Bouncy sent me on IRC.

Also, now those cars are affected by damage, and they crash explosively if they take too much damage or hit a wall :D
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Phobus »

MG_Man wrote:
Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
Well to be frank, an engine noise really is just a bunch of explosions in rapid succession, so it's not entirely unfitting.
Unless we're talking a big, heavy engine with a low running rate, or an engine with very few cylinders (like, 2), they blur together into more of a roar or thrum, as I'm sure you know. Fotunately Kinsie's sorted the sound so we're not being hit by 2-stroke cars now. I love the sound of the action-film-esque crashes too :)
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by printz »

Trance wrote:Is the Doppler effect possible in ZDoom?
If the those cars travelled faster, then yes.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by NeuralStunner »

ZDoom already has a (subtle) doppler effect.
User avatar
Darsycho
Posts: 838
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Post by Darsycho »

Working on a strange wad:
Spoiler:

Return to “Off-Topic”