[2.6.0] Crash: Too many actors using thing hate?

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DMPhobos
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Joined: Sun Jan 06, 2008 4:12 pm

[2.6.0] Crash: Too many actors using thing hate?

Post by DMPhobos »

I'been working on a personal proyect simulating a zombie apocalypse using thing hate to make zombies attack people, cops attack zombies, etc, while this works just fine, at certain point the game starts to crash randomly, while this maybe an user error because there are too many actors "hating" each other (there are about 1000 people in the simulation that are "hated" by zombies ), i still want to make sure it's the cause, so here's the crashlog

Please excuse my poor english :(
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CrashReport ZDOOM new.zip
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Edward-san
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Re: [2.6.0] Crash: Too many actors using thing hate?

Post by Edward-san »

can you upload also the pwad(s) in question? or if you don't want it to be public just pm the developers with the files.
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DMPhobos
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Re: [2.6.0] Crash: Too many actors using thing hate?

Post by DMPhobos »

Well here are the files that im using, im not really sure if it's thing hate what is causing the crash, i really hope it's not my error on this one :oops:
*Link removed sorry =(*
Last edited by DMPhobos on Sat Jul 07, 2012 10:42 am, edited 1 time in total.
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randi
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Re: [2.6.0] Crash: Too many actors using thing hate?

Post by randi »

No, it is not from having too many actors hating on each other. It crashes with an integer overflow while trying to divide -29108 by 1. There is no reason at all why this should crash. The result should be -29108, which fits perfectly fine inside a register, especially since it's already in one. I fear your processor may be dying, since it's crashing on a perfectly valid operation.
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