[Fixed] Particles Go Black; ZDooM 2.0.63a

Bugs that have been investigated and resolved somehow.

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David Ferstat
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Post by David Ferstat »

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GeeDougg
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Post by GeeDougg »

OK thanks for the mirror. Now what about this particle colour change or colour disappearance problem I'm having? Does anyone know what's going on with that thing?
Fluid
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Post by Fluid »

I have verified this bug with the latest version of zdoom, unmodded and with a Doom 2 WAD. The particle engine screws up on r_visibility values above 102, instantly turning things like blood and rocket trails solid black. When using sprites instead of particles it does not give this problem so it's exclusively a particle problem. Most likely a transparency bug.
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GeeDougg
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Post by GeeDougg »

I don't know if it's related to r_visibility (how did you get to that conclusion?) but I do know that it's strictly a particle problem, and it doesn't affect anything else like sprites. I think it may also be worth noting that this doesn't happen when I use it in ZDoomGL. Of course, in ZDoomGL the light script doesn't even work but I tried it anyway just to see if the particles would also change with acceleration, and they didn't.
Fluid
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Post by Fluid »

geedougg wrote:I don't know if it's related to r_visibility (how did you get to that conclusion?)
Oh, simple trial & error...
1.) Open up console
2.) Change visibility (r_visibility <value>)
3.) See if the bug occurs
4.) If not, raise visibility; if so, lower visibility
5.) Figure out value at which it starts occurring

:D
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GeeDougg
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Post by GeeDougg »

But it happens when things get darker.... The script makes things brighter, and when r_visibility is used to make things brighter the particles turn black.
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randi
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Post by randi »

Fixed.
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GeeDougg
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Post by GeeDougg »

OMG you r teh l33t! I love you man thanks you just fixed one of the most annoying things that I have to deal with whenever I play.
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