It's also a what is called an adrenaline rush, so it is totally realistic.Enjay wrote:They see it as representing a last burst of effort to try and save your life and a fairer game mechanic (ie you get your burst of speed when you need it most).

It's also a what is called an adrenaline rush, so it is totally realistic.Enjay wrote:They see it as representing a last burst of effort to try and save your life and a fairer game mechanic (ie you get your burst of speed when you need it most).
If your legs have been shot out from under you, you can have all the adrenaline you like, you won't be rushing anywhere.Gez wrote:It's also a what is called an adrenaline rush, so it is totally realistic.
Yes. To me that's what the Thief games did so well. I came to Thief as a seasoned Doom player and initially went in "all guns (er, blackjacks) blazing" and died almost straight away. The player very quickly learns that different tactics are required and, once you get that - strange as it may seem - you can have incredible enjoyment sitting crouched in a dark corner of a level hiding from the patrolling guards, too scared to even touch the mouse for fear that the slightest movement would give you away.Graf Zahl wrote:Design your level so that going in with all guns blazing, (as many Doomers seem to be limited to) it will result in a quick and painful death. The game will automatically be slowed down if that tactic doesn't work in your level and a more careful approach is needed.
*checks chasecam*Enjay wrote:If your legs have been shot out from under you, you can have all the adrenaline you like, you won't be rushing anywhere.Gez wrote:It's also a what is called an adrenaline rush, so it is totally realistic.
I've always played Doom tactically. Despite many folks trying to infer that doesn't work, I somewhow end up being last player alive in survival mode games. (Granted, I promptly die because my backup got themselves killed in the process of alerting everything. Teamwork tactics obviously can't succeed without teamwork. Some folks in this community I still think are great but I don't want to coop with them.Graf Zahl wrote:Design your level so that going in with all guns blazing, (as many Doomers seem to be limited to) it will result in a quick and painful death. The game will automatically be slowed down if that tactic doesn't work in your level and a more careful approach is needed.
Of course, if you do so you'll get complaints from that group of players that seems to be incapable of changing their tactics - remember KDiZD Z1M1? It can't be played with classic Doom tactics without getting into serious problems so for some players the level is defective.
It's nothing to do with change in strategy: there's simply nothing fun about spending the entirety of such a long, monotonous level hiding around corners shooting low-level monsters with a pistol. It's far easier to dismiss critics as foolish, though, I realize.Graf Zahl wrote:Design your level so that going in with all guns blazing, (as many Doomers seem to be limited to) it will result in a quick and painful death. The game will automatically be slowed down if that tactic doesn't work in your level and a more careful approach is needed.
Of course, if you do so you'll get complaints from that group of players that seems to be incapable of changing their tactics - remember KDiZD Z1M1? It can't be played with classic Doom tactics without getting into serious problems so for some players the level is defective.
esselfortium wrote:It's nothing to do with change in strategy: there's simply nothing fun about spending the entirety of such a long, monotonous level hiding around corners shooting low-level monsters with a pistol. It's far easier to dismiss critics as foolish, though, I realize.Graf Zahl wrote:Design your level so that going in with all guns blazing, (as many Doomers seem to be limited to) it will result in a quick and painful death. The game will automatically be slowed down if that tactic doesn't work in your level and a more careful approach is needed.
Of course, if you do so you'll get complaints from that group of players that seems to be incapable of changing their tactics - remember KDiZD Z1M1? It can't be played with classic Doom tactics without getting into serious problems so for some players the level is defective.
another great plinker.Gez wrote:Hexen as a mage.
News to me! I've always played this level guns blazing and wouldn't think of doing it any other way. To an extent I would almost argue this level punishes you for playing slowly, because doing it that way the level becomes so long and repetitive, dozing off and getting killed just as slowly but surely is an ever-present possibility. With the relative lack of firepower on both sides, you truly want to get in there, skip through monsters and get those rapid fire troopers to take down groups of imps from behind while you also shoot at them - thanks to infighting being disabled, a single rapid fire trooper can easily take down half a dozen imps if you position yourself correctly. Much faster, much easier... Save for, admittedly, those times getting stuck on unnecessary detail lacking impassable lines or floor transfers; these I would definitely label as defective, so, there you go.Graf Zahl wrote:remember KDiZD Z1M1? It can't be played with classic Doom tactics without getting into serious problems so for some players the level is defective.
What is totally and purely subjective...esselfortium wrote:It's nothing to do with change in strategy: there's simply nothing fun about spending the entirety of such a long, monotonous level hiding around corners shooting low-level monsters with a pistol. (...)Graf Zahl wrote:Design your level so that going in with all guns blazing, (as many Doomers seem to be limited to) it will result in a quick and painful death. The game will automatically be slowed down if that tactic doesn't work in your level and a more careful approach is needed.
Of course, if you do so you'll get complaints from that group of players that seems to be incapable of changing their tactics - remember KDiZD Z1M1? It can't be played with classic Doom tactics without getting into serious problems so for some players the level is defective.
I had it planned at one point in my silly little mod.Kinsie wrote:Passing thought: Has anyone tried speeding up the player when their health is really low? It gives them a slight extra chance while also reinforcing a "ohshitohshitrunRUNRUN" attitude of desperate fleeing and picking-your-fights until you can find healing.