[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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cq75
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Re: [SPRITES] Spriting Carnival!!

Post by cq75 »

Great work so far Untrustable, that death knight is my favorite so far
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Nice work indeed
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

Making a new tree from scratch that fits in with the originals has been annoying. Only 6 more variants to do to finish the tree props for the first forest level.
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image

Now with DX11 Tessellation and advanced PhysX physics!
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

I really wish I had time to actually make shading look better, but my progress on the actual maps requires me to finish these. They look tolerable in game.
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Ravick
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Re: [SPRITES] Spriting Carnival!!

Post by Ravick »

It's pretty cool. (Just looks like the trees are pruned :mrgreen: )
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Detail on the leaves is a bit too sharp in that context, maybe.
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

It's less that and more the fact that all the leaves are the same brightness, which makes it look flat. Darken some and brighten others and it'll give it the illusion of being more 3D, since realistically the leaves in the background are harder to see. :P

Still, not bad. It's nice n' sharp. :)
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

This is very nice, but there is alot in it to improve 3D-wise and shading-wise.

The tree looks to detailed, too flat, too uniform....etc.
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Amuscaria
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

A tree shouldn't be a solid ball, some parts you ought OT be able to see into the inside, which should have dark shadows. Made some small edit by adding some.

Image

The shape is a bit too round. You could add more flaying around the edges to make it look more layered rather than a solid sphere.
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Minigunner
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Re: [SPRITES] Spriting Carnival!!

Post by Minigunner »

What about making it more oval-shaped, like this:
Image
(The top was from a Blood tree, BTW.)
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Xaser
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

@Eriance: very nice! That's exactly what I was meaning to refer to -- good to have a visual reference & a fix. :)
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

Well, Eriance's edit just blew everything out of the water here.
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cypherphage
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Re: [SPRITES] Spriting Carnival!!

Post by cypherphage »

Nice edit, I'll try to do something similar post an update with all of the new trees soon as I am getting closer to a new release (if only I would stop adding areas that the player won't go to yet).
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Re: [SPRITES] Spriting Carnival!!

Post by Amuscaria »

I think its best, as always in art, to use a reference. Studying life makes art more believable. If you wish to sprite trees, I suggest first picking a species and learn how the foliage pattern develop first; before dedicating yourself to the task of the actual artwork.
Minigunner wrote:What about making it more oval-shaped, like this:
Image
(The top was from a Blood tree, BTW.)
These looks pretty good. I recommend adding shadows of the foliage on the trunk also. (with small holes of light to represent the holes in the foliage).
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