Maybe I'm just too blind to find the error....
Code: Select all
actor jumper : doomplayer replaces doomplayer
{
Player.JumpZ 12
Height 47
Radius 12
states
{
Spawn:
SDOM A 0
SpawnLookLeft:
SDOM AAAAAAA 1 A_JumpIfInventory("LookingRight",1,"SpawnLookRight");
loop
SpawnLookRight:
SDOM EEEEEEE 1 A_JumpIfInventory("LookingRight",0,"SpawnLookLeft");
loop
WalkRight:
SDOM BBBBBBBBCCCCCCCC 1 A_JumpIfInventory("LookingRight",0,"WalkLeft");
loop
See:
WalkLeft:
SDOM FFFFFFFFGGGGGGGG 1 A_JumpIfInventory("LookingRight",1,"WalkRight");
loop
JumpRight:
SDOM D 1 A_CheckFloor("SpawnLookRight")
loop
JumpLeft:
SDOM H 1 A_CheckFloor("SpawnLookLeft")
loop
}
}
