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Resident Evil Saga by Capcom.
DooM Saga by ID SOFTWARE
CSB200 by Doomero.
WW-DIAZ mod by wildweasel.
UTNT mod by tormentor667.
Ultimate Super Doom 3 mod by Doomero.
Super Doom 3 take II by DBThanatos.
That space amazon by RSL
DOOMERO AKA REDIELD21. //ACS,DECORATE.
ROACK16. //ACS.
DARKLEFAUX // for support me lot of times with the sounds, ideas and resources.
ENJAY // for help me with FSGLOBAL (not used more for this new version, but still present)
Blue SHADOW // for help me to solve the problem of the player class screen, the inverse map when the char enter to danger state and the use of the property PROP_BUDDHA.
FIRELORD // principalmente ideas, me sirvio tu wea de idea sobre la munición en los mapas.
KURAMA HIWA DAISUKE // por tener tanta paciencia esperando el mod y sobre todo aportando con ideas.
DOOMEROS INC facebook group
DBTHANATOS AND AEOD TEAM// decorates from take II and some visuals (blood and smoke).
ZOMBIEGUY // IDEAS (jump)
DOOMGUY // no sé porqué, pero igual.
PSYCHOSILVERTH // por prestarme tus imagenes de las llaves red, blue y yellow para el screen.
ASAF ALCALÁ TINÁH // beta tester.
TERMINUSEST13 // ACS, ideas.
THEDIEGOMULA // aunque no lo puse en el trailer, la intro que hiciste del antiguo DooM the Mercenaries quedo genial.
GAMERLUNA // BETA TESTER.
Music from mercenaries RE4 : Composer(s): Shusaku Uchiyama, Misao Senbongi.
Music from mercenaries RE5 : Composer(s): Kota Suzuki, Wataru Hokoyama.
Music from mercenaries RE6 : Composer(s): Wataru Hachisako, Akihiko Narita, Yasuyuki Tsujino, Azusa Kato, Kota Suzuki, & Akiyuki Morimoto.
Last edited by DOOMERO-21 on Mon Mar 17, 2014 2:08 pm, edited 10 times in total.
Nothing I despise more than a view where 1/3 of the screen is removed just to see a guy in a really bad angle be really annoying to my eyes so much it makes me constantly twitch...
...but its quite impressive. You always do something I'd never expect to see in ZDoom.
This is really neat and all, but sometimes I wonder what Doomero's talent could accomplish if he put it towards something that wasn't just porting something from a different game.
As a big fan of RE4, I think this is really great. I´d love to see other characters as Krauser or Wesker in this mod.
I made a map inspired by RE4 years ago, if you want to use it for the videos: http://www.doomworld.com/idgames/?id=15947
Unfortunately there are no zombies or imps to provide de neck breaking action, but feel free to place some if you want to use this. It´s Zdoom compatible.
Zombieguy wrote:So DOOMERO-21, when will we expect to get our hands on this bad boy? =p
well i guess this will take me minor time than mk demo, first becuase i am pulish the code for 1 weapon (tmp including melee attacks) and later apply this for the rest of the weapons. Not so soon i will release this, but will be a big progress if i finish the tmp.