[SPRITES] Spriting Carnival!!

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chronoteeth
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Re: [SPRITES] Spriting Carnival!!

Post by chronoteeth »

long time ago an old buddy of mine named post made an edit to the shadow warrior uzi so that it looked like a rad micro uzi. Unfortunately he's been outta the game for over 6 years, but just today i found a couple of the sprites he did, so here you guys go!

Image
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

hey i'm back!! i got a problem if someone can help me... , here it is.

i got my new pc this months, and last night i've installed skulltag to test my wads, to see if all is ok.
and at my big surprise a bug seems to be created without my aid..

when i try the ''map05'' i can see 1 thing through every walls, here some screenshot for you can see by yourself, it is already happen to someone before ??
do you have any idea how i can fix it ??
Spoiler:
Spoiler:

and here another screenshot showing where my thing is supposed to be..
Spoiler:
edit:i've found a solution.. it is weird but the problem only seems to happen if i put the resolution to 1280x1024, if i choose 1280x960 the problem don't happen
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

anyways, nice screenshots i must say :wub:
I love the waterfall.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

UnTrustable wrote:anyways, nice screenshots i must say :wub:
I love the waterfall.
thank you very much :mrgreen:
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Tormentor667
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Re: [SPRITES] Spriting Carnival!!

Post by Tormentor667 »

Am I the only one who things that the recolored fire/explosion sprites just look ugly and awful?
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

I think they might be the Minotaur smoke sprites which are white/grey but, yes, the idea is goo but I think it would look a lot better with alternative sprites.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

Enjay wrote:I think they might be the Minotaur smoke sprites which are white/grey but, yes, the idea is goo but I think it would look a lot better with alternative sprites.
it's temporary, i will replace it later with new sprites that i will make :D
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amv2k9
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Re: [SPRITES] Spriting Carnival!!

Post by amv2k9 »

It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image

Steve, the non-zombie.
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Siggi
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Re: [SPRITES] Spriting Carnival!!

Post by Siggi »

'ey Steve!
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amv2k9
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Re: [SPRITES] Spriting Carnival!!

Post by amv2k9 »

BigProjectAlone wrote:
amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??
Maybe something like this?

Code: Select all

ACTOR SplashyThing
{
 States
 {
 Spawn:
  TNT1 A 0 A_Jump(128,1)
  SPLA A 1
  SPLA A 5
  TNT1 A 0 A_Jump(128,1)
  SPLA B 1
  SPLA B 5
  TNT1 A 0 A_Jump(128,1)
  SPLA C 1
  SPLA C 5
  ...and so on
  }
}
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BigProjectAlone
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Re: [SPRITES] Spriting Carnival!!

Post by BigProjectAlone »

amv2k9 wrote:
BigProjectAlone wrote:
amv2k9 wrote:It would also look better if each splashy-thing is going through its animation asynchronously compared to the ones around it.
i know , but i don't really have idea on how to make it not sync, did you know how ??
Maybe something like this?

Code: Select all

ACTOR SplashyThing
{
 States
 {
 Spawn:
  TNT1 A 0 A_Jump(128,1)
  SPLA A 1
  SPLA A 5
  TNT1 A 0 A_Jump(128,1)
  SPLA B 1
  SPLA B 5
  TNT1 A 0 A_Jump(128,1)
  SPLA C 1
  SPLA C 5
  ...and so on
  }
}

i think it's a good idea !! i will try this thank you very much :D

just let me the time to find that thing in my... over 5670986456 line script.



EDIT:

a screenshot with your script idea !!
Spoiler:
the INGAME diference is better than the screenshot
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amv2k9
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Re: [SPRITES] Spriting Carnival!!

Post by amv2k9 »

What's the RenderStyle of those splash actors, translucent? It may look better set to additive render; the grey outline looks kind of odd.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

Tormentor667 wrote:Am I the only one who things that the recolored fire/explosion sprites just look ugly and awful?
Hey i did once the same and used the plasma explosion, or the teleportation sprites,
so i love (at least) the attempt and that he thought of the splashes that a waterfall does.

EDIT: and i already knew he might replace the sprites later with ones that suited better.
Thats why i even didnt bother to mention the sprite 'explosions'. :3:
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