Thanks Gerolf, I'll be sure to upload the reload sprites when I'm done with em to.gerolf wrote:Great work on that Quad ShotgunBane wrote:Hey anyone know how I can add more pellets to the shots? I know how to increase damage, but I want to double up on the pellet count aswell.
Here is the thread to ask something like that..
http://forum.zdoom.org/viewtopic.php?f=3&t=21885
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
- wildweasel
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Re: [SPRITES] Spriting Carnival!!
The first two numbers are the X-angle and Y-angle, respectively (horizontal spread and vertical spread). For more information, [wiki]A_FireBullets[/wiki] has loads of info to help.Bane wrote:Thanks heaps for the info Weasel, mind if I ask what the first two numbers are for?wildweasel wrote:It's all in the arguments, dude - notice all the numbers you're putting into A_FireBullets? Of those, the third number (presently 15) determines how many bullets are in the shot, and the fourth number determines the damage per bullet.
Re: [SPRITES] Spriting Carnival!!
Glad to hear you like it, I should be done with the rest of the sprites for it soon.UnTrustable wrote:I like it already. Wonder what it will look like after what you want to do more about the weapon.Bane wrote:Here's the best I've been able to do so far on the quady. I named it the "load mouth" for the obvious reasons, four 12 gauges, and the little skull on the butt
Primary fire is the quad ammo dump, seconday fires half the gun (under and over style).
Still needs work, would appreciate any imput on it.
Although it looks abit weird to see a quad barreled gun this way, still.... i like it.
And @DonaldDuck.... nice work there....
- UnTrustable
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Re: [SPRITES] Spriting Carnival!!
Thats a brutal weapon you have there.
That must kill a Cyberdemon in 2 or 3 shots... ehrr... 2 x or 3 x 4 barrels
That must kill a Cyberdemon in 2 or 3 shots... ehrr... 2 x or 3 x 4 barrels
Re: [SPRITES] Spriting Carnival!!
Coincidentally I've been using it in "Brutal Doom" V 15, haven't fought any Cybers with it yet, can one shot a cacodemon though, and it sweeps away lesser beings very nicely. I've made it ever so slightly more powerful than 2 shots of the standard Brutal Doom double barrel in terms of pellet count and it has a slightly wider spread. I thought it would be OP initially, but due to the rate you chew through ammo it seems to be fitting in nicely, makes you think about lining up your shots a lot more for maximum killing efficiency .UnTrustable wrote:Thats a brutal weapon you have there.
That must kill a Cyberdemon in 2 or 3 shots... ehrr... 2 x or 3 x 4 barrels
Oh yeah and here are the rest of the sprites for any brutal doom fans that might want to add it in (or anyone who wants to mess around with it) . For the second function under over double shot.
Hope someone else will have as much fun turning things to paste with it as I have been
http://images4.wikia.nocookie.net/__cb2 ... adShot.jpg
- UnTrustable
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Re: [SPRITES] Spriting Carnival!!
I thought it was all fiction, but such a gun really exists?
Well, once i get more free time, i was planning to make a weapon powerup mod.
This quad barreled gun could come up very handy.
Well, once i get more free time, i was planning to make a weapon powerup mod.
This quad barreled gun could come up very handy.
- ChronoSeth
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Re: [SPRITES] Spriting Carnival!!
Yeah, they exist. Just don't try pulling the triggers all at once.
Re: [SPRITES] Spriting Carnival!!
Here's the sawn-off for Infernum. It is held with one hand.
- TheLightBad96
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Re: [SPRITES] Spriting Carnival!!
i think that quad shotgun would kill a cyberdemon within 5-7 probably
- Slax
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Re: [SPRITES] Spriting Carnival!!
Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.
8 at a minimum. Probably 10 after balance.
Re: [SPRITES] Spriting Carnival!!
Kinda working on this. (Just 30 frames left to do! "Hahahaha... x-x")
->
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Re: [SPRITES] Spriting Carnival!!
Unless your a Doom guy grade "mans man" .ChronoSeth wrote:Yeah, they exist. Just don't try pulling the triggers all at once.
Took 8 shots up close enough for the cyber to kick me, 32 shells worth, it's probably a bit OP for standard doom, but considering how much more challenging the enemies are in Brutal doom the gun doesn't give you that sense of safty OP weapons do I'd still opt to use the BFG against cybers if I had the ammo. Think I need to increase the spread a little more though, still seems a dash to focused.Slax wrote:Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.
Last edited by Bane on Fri Jun 08, 2012 6:38 am, edited 1 time in total.
Re: [SPRITES] Spriting Carnival!!
Have you seen the other grenade hand sprites Blox, if your just looking to make a grenade you could probably mess around with those a bit, save yourself a lot of time I can post em if you want them.Blox wrote:Kinda working on this. (Just 30 frames left to do! "Hahahaha... x-x")
- TheDarkArchon
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Re: [SPRITES] Spriting Carnival!!
Gah, stop linking to the old Doom Wiki and use the current one insteadSlax wrote:Or you could actually calculate it properly.
8 at a minimum. Probably 10 after balance.