Is there really no other way? I'm just extremely curious about why the heck this sound won't play.Ravick wrote:Try to force it with a A_Playsound. Maybe it's not the better way, but it would work
The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
Re: The "How do I..." Thread
Does the sound actually work? ie if you type
playsound barrelbounce
at the console, do you hear the sound?
playsound barrelbounce
at the console, do you hear the sound?
Re: The "How do I..." Thread
Yes, it works. I tried the console.
- doony
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Re: The "How do I..." Thread
to make default key binds, asdw move and block -+ screen size bottom + select default screen size... How I do this changes ?
Re: The "How do I..." Thread
can you give me a little example on how to use a teleport with z height but for hexen please?
i simply dnt understand how it works and every freaking example is in zdoom doom in hexen format or something like that and no i want it in zdoom (hexen)
i simply dnt understand how it works and every freaking example is in zdoom doom in hexen format or something like that and no i want it in zdoom (hexen)
Re: The "How do I..." Thread
Hi!
I think there is no difference in the way you use it in doom (hexen format) and in hexen.
I think there is no difference in the way you use it in doom (hexen format) and in hexen.
- Ixnatifual
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Re: The "How do I..." Thread
How do I make an actor immovable (GZDoom)?
Having some trouble with a monster I don't want to get pushed off when I punch it etc. Any ideas how to accomplish this ?
I tried setting its mass to 0x7FFFFFFF as there were some previous threads suggesting this. That doesn't seem to have any noticable effect however.
Having some trouble with a monster I don't want to get pushed off when I punch it etc. Any ideas how to accomplish this ?
I tried setting its mass to 0x7FFFFFFF as there were some previous threads suggesting this. That doesn't seem to have any noticable effect however.
Re: The "How do I..." Thread
If it's an absolutely stationary object, you might have success giving it a painchance of 255 and making it do A_Stop every time it enters the pain state.
Otherwise, *gulp*.
Otherwise, *gulp*.
- Ixnatifual
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Re: The "How do I..." Thread
Unfortunately not an option, as that would make it too easy to interrupt what it's doing outside of the pain state.Blox wrote:If it's an absolutely stationary object, you might have success giving it a painchance of 255 and making it do A_Stop every time it enters the pain state.
Otherwise, *gulp*.
- ReedtheStrange
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Re: The "How do I..." Thread
How do I have a monster attack the player while moving?
Re: The "How do I..." Thread
How do I have weapons kick back like in Doom 64?
How do I have the SSG/rocket launcher/BFG throw the player backward?
How do I have the SSG/rocket launcher/BFG throw the player backward?
- ReedtheStrange
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Re: The "How do I..." Thread
weapon.recoil <amount>gerolf wrote:How do I have weapons kick back like in Doom 64?
How do I have the SSG/rocket launcher/BFG throw the player backward?
Negative integers will cause the player to lunge forward.
Re: The "How do I..." Thread
Okay, I got the SSG to kick the player backward by using A_Recoil, but I can't get the weapon tilt effect to work. I want it to do what the that smasher shotgun on Realm667 does when fired.
I want the tilting to start on the gun flare parts (when the weapon actually fires) the kick back happens in between/or afterwards?
I want the tilting to start on the gun flare parts (when the weapon actually fires) the kick back happens in between/or afterwards?
- wildweasel
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Re: The "How do I..." Thread
The weapon tilt (as opposed to launching the player backwards) is in [wiki]A_SetPitch[/wiki].
Re: The "How do I..." Thread
Okay, I'm confused. How would I put the A_setpitch along with:
I want the tilt to happen during these animations.
Code: Select all
Flash:
SHTF A 4 Bright A_Light1
SHTF B 3 Bright A_Light2
Goto LightDone