The "How do I..." Thread

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: The "How do I..." Thread

Post by Zombieguy »

Ravick wrote:Try to force it with a A_Playsound. Maybe it's not the better way, but it would work :)
Is there really no other way? I'm just extremely curious about why the heck this sound won't play.
User avatar
Enjay
 
 
Posts: 27070
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: The "How do I..." Thread

Post by Enjay »

Does the sound actually work? ie if you type

playsound barrelbounce

at the console, do you hear the sound?
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: The "How do I..." Thread

Post by Zombieguy »

Yes, it works. I tried the console.
User avatar
doony
Posts: 161
Joined: Wed May 27, 2009 8:34 pm
Location: more than a year developing a gameplay mod
Contact:

Re: The "How do I..." Thread

Post by doony »

to make default key binds, asdw move and block -+ screen size bottom + select default screen size... How I do this changes ?
tetssian
Posts: 40
Joined: Wed May 30, 2012 1:09 pm

Re: The "How do I..." Thread

Post by tetssian »

can you give me a little example on how to use a teleport with z height but for hexen please?
i simply dnt understand how it works and every freaking example is in zdoom doom in hexen format or something like that and no i want it in zdoom (hexen)
User avatar
cocka
Posts: 1520
Joined: Sat Jul 02, 2011 7:21 am
Location: Hungary

Re: The "How do I..." Thread

Post by cocka »

Hi!

I think there is no difference in the way you use it in doom (hexen format) and in hexen.
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
Contact:

Re: The "How do I..." Thread

Post by Ixnatifual »

How do I make an actor immovable (GZDoom)?

Having some trouble with a monster I don't want to get pushed off when I punch it etc. Any ideas how to accomplish this ?
I tried setting its mass to 0x7FFFFFFF as there were some previous threads suggesting this. That doesn't seem to have any noticable effect however.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: The "How do I..." Thread

Post by Blox »

If it's an absolutely stationary object, you might have success giving it a painchance of 255 and making it do A_Stop every time it enters the pain state.
Otherwise, *gulp*.
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm
Contact:

Re: The "How do I..." Thread

Post by Ixnatifual »

Blox wrote:If it's an absolutely stationary object, you might have success giving it a painchance of 255 and making it do A_Stop every time it enters the pain state.
Otherwise, *gulp*.
Unfortunately not an option, as that would make it too easy to interrupt what it's doing outside of the pain state.
User avatar
ReedtheStrange
Posts: 226
Joined: Sun Sep 11, 2011 3:27 pm

Re: The "How do I..." Thread

Post by ReedtheStrange »

How do I have a monster attack the player while moving?
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: The "How do I..." Thread

Post by gerolf »

How do I have weapons kick back like in Doom 64?

How do I have the SSG/rocket launcher/BFG throw the player backward?
User avatar
ReedtheStrange
Posts: 226
Joined: Sun Sep 11, 2011 3:27 pm

Re: The "How do I..." Thread

Post by ReedtheStrange »

gerolf wrote:How do I have weapons kick back like in Doom 64?

How do I have the SSG/rocket launcher/BFG throw the player backward?
weapon.recoil <amount>


Negative integers will cause the player to lunge forward.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: The "How do I..." Thread

Post by gerolf »

Okay, I got the SSG to kick the player backward by using A_Recoil, but I can't get the weapon tilt effect to work. I want it to do what the that smasher shotgun on Realm667 does when fired.

I want the tilting to start on the gun flare parts (when the weapon actually fires) the kick back happens in between/or afterwards?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: The "How do I..." Thread

Post by wildweasel »

The weapon tilt (as opposed to launching the player backwards) is in [wiki]A_SetPitch[/wiki].
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: The "How do I..." Thread

Post by gerolf »

Okay, I'm confused. How would I put the A_setpitch along with:

Code: Select all

Flash:
    SHTF A 4 Bright A_Light1
    SHTF B 3 Bright A_Light2
    Goto LightDone
I want the tilt to happen during these animations.
Locked

Return to “Editing (Archive)”