Heretic: Order & Chaos V2.2 Released! 5/31/12

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amv2k9
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Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by amv2k9 »

Image
A Weapons Mod & Gameplay Mutator for Heretic

What Is Order & Chaos?
-Order & Chaos' twist on Heretic's gameplay is such: You have entered a world where the very atmosphere itself slowly eats away at your health, and health pickups are extremely rare. All is not lost, though; your weapons siphon life from killed enemies, and your health maxes out at 500. Armor is also more plentiful; in fact, armor pickups ranging from a meagre 1 point to as many as 128 points now replace health artifacts and most powerups, and the max amount of armor you can have is 500.

-When health is low, don't give up hope! If your health dips below fifty points, your weapons will be temporarily boosted, granting them effects similar to vanilla Heretic's Tome of Power. Your weapons stay powered-up until you health hits seventy-five If your health drops below twenty-five, firing speed will be boosted as well, and will continue to be increased until your health reaches fifty.

-On Difficulty 3, enemies will continue to spawn in as you play the stage, similar to Doom's "Nightmare" difficulty. The player must judge whether its better to expend more ammo to build up health, or dash on by and avoid losing possibly more health engaging in a protracted battle.

The Armory:
Spoiler:
Screenshots:
Spoiler:
Changelog:
Spoiler:
Important Note:
Order & Chaos now requires a recent subversion (SVN) of GZdoom to work properly. As of 5/31/12, the newest SVN is r1398, and that will be sufficient to run Order & Chaos. Go to the DRDTeam SVN Repository for the download.

Download:
Order & Chaos - Version 2.2
Last edited by amv2k9 on Wed Jul 17, 2013 4:22 pm, edited 11 times in total.
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Pvtskittles
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Re: Heretic: Order & Chaos

Post by Pvtskittles »

Well Done Love da weapons
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amv2k9
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Heretic: Order & Chaos V2 Released! 5/3/12

Post by amv2k9 »

Version 2 is now out! Check the first post for the download:

Additions/Changes/Fixes:
-Max health is 500; really no point in having it higher.
-Monster variants from Legions have been added.
-Explosion sound for Phoenix Eggs fixed.
-Powered altfire for the Hellstaff has been changed; the barriers no longer ignore pitch and can be placed more freely. A second tap of secondary fire while barriers are deployed destroys them, which creates an explosion damaging surrounding enemies.
-Altfire & powered altfire for the Demonclaw have been changed.
-Altfire & powered altfire for the Dominion Rod changed; the gargoyles no longer resurrect enemies (was probably too confusing, since friendlies didn't look any different), and you can kill the summoned gargoyles by pressing secondary fire again, which creates an explosion damaging surrounding enemies.
-Large & Small Roulette Ammo pickups will randomly pick another ammo type to give if the first is maxed out.
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ShadesMaster
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Re: Heretic: Order & Chaos V2 Released! 5/3/12

Post by ShadesMaster »

An interesting way to play!!!! I like the recolours for the Chaos versions, and fuctionality as well!
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amv2k9
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Re: Heretic: Order & Chaos V2.1 Released! 5/11/12

Post by amv2k9 »

Version 2.1 is now out! Check the first post for the download.

Version 2.1 Changelog:
-Wraithknight throws two axes instead of three.
-Fixes to Ironlich-replacement random spawners on difficulty 1.
-Randomized spawners should now be working properly on difficulty 2.
-Nerfed the Vampire's flame attack; takes more time for it to explode.
-Puppetmasters no longer incorrectly go translucent after doing their spreadshot attack.
-Puppetmaster's spreadshot projectile death state fixed.
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Average
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Re: Heretic: Order & Chaos V2.1 Released! 5/11/12

Post by Average »

I love the idea of this. Is there any chance of a ZDoom version, at all? :)
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amv2k9
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Re: Heretic: Order & Chaos V2.1 Released! 5/11/12

Post by amv2k9 »

Average wrote:I love the idea of this. Is there any chance of a ZDoom version, at all? :)
Ehh, maybe maybe not. IIRC it works as-is, but the bigger problem is I use a lot of direct color translation to get color ranges not found in the Heretic palette. And that looks ugly in ZDoom.
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amv2k9
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by amv2k9 »

Version 2.2 is now out! Check the first post for the download.

Version 2.2 Changelog:
-The Demonclaw altfire now properly takes away ammo, and when powered, fires 3 homing bouncers for the same ammo cost as the original.
-The Bloodhunger Crossbow can be switched immediately after firing a shot.
-The Death Gauntlets now use the appropriate puffs when charge punching while powered.
-Dynamic lights added to monsters & projectiles that were missing them
-Fixes to randomspawners.
-Lighter weapons (gauntlets and claws) have different bob styles.
-The first frame of projectile sprites for the Order class' Hellstaff and the Chaos class' Dominion Rod are now randomized, so that it looks a little better when firing a continous stream of projectiles.
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amv2k9
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by amv2k9 »

Download now hosted @ Mediafire.
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MaxRideWizardLord
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by MaxRideWizardLord »

Just 51kb? :O How it does contain all these weapon sprites in there?
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amv2k9
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by amv2k9 »

MaxRideWizardLord wrote:Just 51kb? :O How it does contain all these weapon sprites in there?
Because it doesn't. It uses special lumps like TEXTURES to reference & manipulate the Heretic IWAD assets.
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MaxRideWizardLord
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by MaxRideWizardLord »

amv2k9 wrote:
MaxRideWizardLord wrote:Just 51kb? :O How it does contain all these weapon sprites in there?
Because it doesn't. It uses special lumps like TEXTURES to reference & manipulate the Heretic IWAD assets.
cool stuff, nice that all these special attacks just fit in that tiny file. :P would love to see other weapon mods from you!
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WindSoar27
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by WindSoar27 »

for some odd reason i cant get this mod to work i have the most recent GZDoom Devbuild 3.3 and right when its about to load my PC gives me this weird error that says "GZDoom has Stopped Working a : A problem caused the program to stop working correctly windows will close the program and notify you if a solution is Available" which doesn't make any sense never had any sort of problem like this before and it always happens RIGHT when GZdoom and the Mod is about to Load is this just some weird PC error or have i done something wrong loading the Mod?
Gideon020
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by Gideon020 »

This has happened to me as well, can't seem to find the problem either.
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worldendDominator
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Re: Heretic: Order & Chaos V2.2 Released! 5/31/12

Post by worldendDominator »

Here's a version that works in fresh GZDoom. Probably. Report if something's still broken.
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orderchaos-v22-fixed.pk3
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