Firstmoon remake: Now with short Demo

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Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Firstmoon remake: Now with short Demo

Post by Drake Raider »

Sorry, guys, I'm back for more hate. Been awhile. Played alot o' games, learned alot o' what I like in a game, figured I'd try again. Remember FirstMoon and (euch) Bloodmoon? Well, they were part of a planned trilogy. But when Bloodmoon sucked, and while I did obtain alot of what I wanted, I failed in other aspects of what I was hoping for. Decided to do it right and start the remakes from the beginning, cuz Firstmoon wasn't all that great.

So for a couple days been rebuilding it from scratch, got a demo map planned for ya shortly. It'll be a VERY small map, but odds are it'll take you a bit to finish, cuz it's sorta influenced by... um, Shadowgate if anyone remembers that game. So be ready to save and reload alot. Figuring making and exploiting patterns in player behavior is more engaging difficulty than Mindless hordes. Got some screenies for ya right up off the bat, map later.

Obviously I have a bit of Creator Attention Deficit Disorder, as every time I sign on it's with a new project. No new ones this time, until this is done, (Or at least VERY playable,) I promise!

A starting area:
http://imageshack.us/photo/my-images/26 ... 04211.png/
Mucho more detail than my past work, tho no expertise:
http://imageshack.us/photo/my-images/82 ... 04211.png/
A steamy sideroom:
http://imageshack.us/photo/my-images/44 ... 04211.png/
More teleporters:
http://imageshack.us/photo/my-images/80 ... 04211.png/
And a placid atmospheric pool:
http://imageshack.us/photo/my-images/3/ ... 4211q.png/
The exit route:
http://imageshack.us/photo/my-images/18 ... 04220.png/
And you make it outdoors:
http://imageshack.us/photo/my-images/99 ... 04220.png/
More (currently) misleading serenity.
http://imageshack.us/photo/my-images/72 ... 04220.png/
Spoiler:

Tried to avoid spoilers for these.

I'm minimizing the arsenal, aiming for only stuff you need. I got a chart here if anyone wants to advise:
Spoiler:
Demo:
http://www.mediafire.com/?7okdb4ux8xahbdk
Last edited by Drake Raider on Sun May 13, 2012 6:40 pm, edited 4 times in total.
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hugoroy
Posts: 221
Joined: Tue Aug 23, 2011 4:59 pm

Re: Firstmoon remake

Post by hugoroy »

This looks quite nice, do you know when a beta download will be ready?
Also, your screenshots don't show very much, I'd like to see some more variety in the rooms.

Love the water BTW
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake

Post by Drake Raider »

Later today if I can. When I say quite small, I mean it. The amount of work on small areas I'm putting in is almost painful. Though I admit the majority is on the gameplay elements more than the visual detail.

EDIT:

Anyone know where I can find some good werewolf sprites? I could reuse the Blood Stone Beasts, but I'd prefer some more flexible or at least less used ones.
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hugoroy
Posts: 221
Joined: Tue Aug 23, 2011 4:59 pm

Re: Firstmoon remake

Post by hugoroy »

Drake Raider wrote:Later today if I can. When I say quite small, I mean it. The amount of work on small areas I'm putting in is almost painful. Though I admit the majority is on the gameplay elements more than the visual detail.
Gameplay is more important than visuals. So your going in a good direction. :D
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Enjay
 
 
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Re: Firstmoon remake

Post by Enjay »

Drake Raider wrote:Anyone know where I can find some good werewolf sprites? I could reuse the Blood Stone Beasts, but I'd prefer some more flexible or at least less used ones.
LWM's mod for Hexen "Wolfen" had some werewolfy-like creatures in it. I think that the sprites may have originally been from Daggerfall or something but they fit reasonably well with the Hexen sprites and should be reasonable with Doom too.


edit:
http://forum.zdoom.org/viewtopic.php?f=19&t=15414
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake

Post by Drake Raider »

Okay, Demo done. About 5 minutes tops, probably less once you figure it out, but that in and of it self should be frustrating. Don't worry about the bland exit room, that's just a placeholder for now. Grab the lightamp to finish.

http://www.mediafire.com/?7okdb4ux8xahbdk

EDIT: Thanks for the reference, Enjay. They are indeed Daggerfall, and fortunately aren't Wereboar.

And one more thing^, sorry, but if you're using GZDoom, you may want to turn up the brightness a bit. I noticed that pitch black can make the elements in the level you need hard to see.

EDIT2: to avoid a double post.

I'm minimizing the arsenal, aiming for only stuff you need. I got a chart here if anyone wants to advise:

Harmless weapons: Don't harm the enemies, but make great alternatives when you need to destroy something and don't want to use your rarer lethal ammo.
Fist
Shotgun (ranged, but uses shells.)
Killing weapons:
Revolver (Silver bullets for werewolves. Does nothing to vampires.)
Flamethrower (Burns vampires, but werewolves simply ignite, making them more dangerous.)

Light Sources: Keep the dark less frightening.
Torch,Candle,Lantern > Flashlight
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake: Now with short Demo

Post by Drake Raider »

Okay, I decided to include the current version changes and touchups in a rerelease of the demo, and if you feel like noclipping past the exit you can explore the not-fully playable forest beyond. Might do this demo thing two or three more times until I have pretty much everything but the map finished. Enjoy:

http://www.mediafire.com/file/6wscl8j56e16jsf/sgmd.zip
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake: Now with short Demo

Post by Drake Raider »

Quick question, is there a way to move player spawn points around during a level? I am thinking this may be the only way to make this mod Co-op friendly.
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ChronoSeth
Posts: 1631
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Location: British Columbia

Re: Firstmoon remake: Now with short Demo

Post by ChronoSeth »

No, but perhaps you could assign each player a TID, and use ACS to teleport them immediately as they respawn?
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake: Now with short Demo

Post by Drake Raider »

As a matter of interest, anyone who's downloaded this actually get through it yet? I know its not popular, but I would like improvement feedback.
EDIT:
More screenshots, dunno, check em out if you want,

My first mountain ridge, of a finished many.
Image
By drake_raider at 2012-05-13
Execution platform
Image
By drake_raider at 2012-05-13
Desert temple
Image
By drake_raider at 2012-05-13
Inside said temple
Image
By drake_raider at 2012-05-13

Finished versions will look more detailed. Just the rough concept.


Also been working on custom death states for the player, wrote a lightning and a whirlpool one.


EDIT:

Okay, been putting more work on it now, I'm almost done with a second concept demo, showing the general style I'm going for and giving a basic playthrough of the main mission and side areas to explore for later stuff.
Last edited by Drake Raider on Mon Jul 02, 2012 7:34 am, edited 1 time in total.
Drake Raider
Posts: 474
Joined: Fri Jul 18, 2008 12:27 pm

Re: Firstmoon remake: First full release

Post by Drake Raider »

Current version release .1 at

http://www.mediafire.com/?7z1juz118t5dpx1

enjoy and criticize!
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