PerK's Smooth Weapons Enhanced [v3.0]

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Re: Improving PerK's smooth animations mod

Postby NightFright » Sat Apr 21, 2012 4:18 am

Another test version, this time with the Z86 BFG and the new Plasmagun code:

Download 2nd test version (Z86 BFG, Blox Plasmagun code)

BFG looks good, but somehow I am missing the recoil of the whole weapon. Maybe someone manages to combine this with the unused frame BFGGC that comes with the Doom wads?

I don't mind the Plasmagun firing 2 rounds per burst with the new code as long as it looks cool. And it surely does. :)
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Re: Improving PerK's smooth animations mod

Postby The Zombie Killer » Sat Apr 21, 2012 4:51 am

please, please, PLEASE don't use RapidShare, I have many problems with that site, and most of the time, the download button refuses to work.
Try a site like mediafire, dropbox, sendspace or attach it to your post.

-MBF
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sat Apr 21, 2012 5:07 am

If you like that. :) Here is everything again, with slightly renamed actors in DECORATE to reflect who did what. This time with normal gloves and black gloves version.

In case no one badly needs the BFG itself having recoil, this might already be it (we would need Doomsday/Eternity def updates then, though).
Attachments
pk_anim1-test2.zip
Normal gloves test version #2
(219.71 KiB) Downloaded 83 times
pk_anim2-test2.zip
Black Gloves test version #2
(214.27 KiB) Downloaded 74 times
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Re: Improving PerK's smooth animations mod

Postby The Zombie Killer » Sat Apr 21, 2012 5:35 am

@NightFright
Thanks. I'll try it out later tonight.

-MBF
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Re: Improving PerK's smooth animations mod

Postby Blox » Sat Apr 21, 2012 6:29 am

Oi, nope. I have some more tweaks.

Spoiler: SSG New/Old

Spoiler: Shotgun New/Old


Also, the plasmarifle wasn't perfectly centered. ((+2,0) Offset to the first two, (+4,0) to the last two.)
Basically, grab this and replace the existing sprites. Because I worked on the version before the black gloves came. p:
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Re: Improving PerK's smooth animations mod

Postby The Zombie Killer » Sat Apr 21, 2012 6:34 am

ha ha, okay, I'm downloading it now. Will drop some feedback when I've played it.

-MBF
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Re: Improving PerK's smooth animations mod

Postby The Zombie Killer » Sat Apr 21, 2012 6:37 am

Okay, I tried it and it's perfect except for one thing:
The chaingun offsets seem weird, as in it moves around a bit while you fire.

oh and, I love the new anim for the shotgun, no more retarded stretched hand sticking out.

-MBF
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Re: Improving PerK's smooth animations mod

Postby Piter432 » Sat Apr 21, 2012 6:43 am

My version of gloved smooth fist:
http://www.mediafire.com/?ozwhdggvispxjl2

This .zip file includes 2 wads:
PK_Fist_R - right handed fist
PK_Fist_L - left handed fist
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Re: Improving PerK's smooth animations mod

Postby Blox » Sat Apr 21, 2012 7:23 am

The MBF Dog wrote:no more retarded stretched hand sticking out.

Yeah, everywhere I can I usually supply the fix to this weird oversight.
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sat Apr 21, 2012 8:49 am

If you modify the Plasmagun position, you also have to change it for the standard holding frame, otherwise it will shift to the left slightly once you fire it. :)

Below you find new test versions will all of Blox' fixes above (modded shotgun/super shotgun frames and Plasmagun centering), including fixed Plasmagun holding positions.
Attachments
pk_anim1-test3.zip
Normal gloves test version #3
(218.31 KiB) Downloaded 75 times
pk_anim2-test3.zip
Black gloves test version #3
(212.67 KiB) Downloaded 73 times
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Re: Improving PerK's smooth animations mod

Postby Blox » Sat Apr 21, 2012 10:15 am

In case someone wants a weirdo PK3 packaged one, here you go.

Pretty sure I'm just retarded, but I removed the non ZDoom definitions from it.
Oh, and that IDgames text file is both in the .zip and pk3 now.
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sat Apr 21, 2012 11:25 am

Well, by now any non-ZDoom ports won't work with this, anyway. Too much has been changed. :D Maybe esselfortium and phi108 can make the necessary adjustments for the DD/Eternity defs eventually.
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Re: Improving PerK's smooth animations mod

Postby Blox » Sat Apr 21, 2012 1:16 pm

Reminds me, you might want to update the first post. :p
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Re: Improving PerK's smooth animations mod

Postby Nash » Sat Apr 21, 2012 2:13 pm

Shotgun looks bent.
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Sat Apr 21, 2012 2:14 pm

Here is a new muzzle flash for the shotgun that I think should be added. It has the the same barrel tip yellow glow like the vanilla super shotgun. But the actual muzzle flash is colored different to vanilla so probably needs some work to match. It's from "polished skull" by minigunner
Attachments
SGNFB0.png
SGNFB0.png (2.28 KiB) Viewed 884 times
SGNFA0.png
SGNFA0.png (1.76 KiB) Viewed 884 times
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