EDIT: Yeah, I should have used the "gl_use_models 1" command as the 1st page suggests, but apparently my GZDoom says that command doesn't exist.

Zaero wrote:Yeah, what wad is it? Looks really cool.Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
Straight from the horse's mouth.For everyone asking for the maps: It's a revamp of all Doom 1 maps to include Doom 2 and Skulltag stuff. I will post a download link for it when I get at least E1 done.
Which means no GZDoom compability?For everyone asking for the maps: It's a revamp of all Doom 1 maps to include Doom 2 and Skulltag stuff. I will post a download link for it when I get at least E1 done.
To answer your question Ghost, I have a long list that I use alongside BD. I have beaten Doom, Doom 2, Evilution, and almost all of Plutonia (was on 28, I get bored of sewers so I quit), and thus believe I can use things that change the gameplay now since I have proven I can beat the games without them. I am always searching for more to enhance the atmosphere of the original game (I mostly play Ultimate Doom, one of the rare few who haven't moved to Doom 2) without changing the levels (gameplay is fine, but most are incompatible with brutal doom). I have the 8x sprite project installed (at least the demo version, I am checking that one every day as well for the anticipation of a stable release) which I know you know about as your the poster at the top of the page I have linked (24). I have the DHTP textures mentioned previously, that brightmap you mentioned that allows enemies to have glowing eyes (SBrightmaps.pk3 I believe is this file), and pal_plus (the contrast file). I also use a high resolution font as well. Then I have a pk3 that collects a large number of crosshairs (I like using gunner specifically). I have created a wad collecting a ton of metal songs (similar to Sergeant_Mark_IV, but some songs from that pack I felt had better songs found around the internet; can't be released as I don't know the liberties of using said files besides for personal use). There is also destructible pickups, a lot is incompatible with Brutal Doom but Radiation Suits still can be destroyed, as well as ammo (be careful around rockets!). I have a wad that collects a few sounds posted by someone a while back, perhaps Slade? Any other sounds are replaced by the Perkistan High def sound effects. I also have the skulltag high resolution powerups pack, though I don't notice a difference in GzDoom.-Ghost- wrote:It looks like the Doom HDTP. http://dhtp.freelanzer.com/ Do you guys use any enhancement mods like that alongside BD? I use a custom brightmaps file to make enemies' eyes glow in the dark, and sometimes a contrast file that makes things a bit darker.Zaero wrote:Yeah, what wad is it? Looks really cool.Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
-Ghost- wrote:It looks like the Doom HDTP. http://dhtp.freelanzer.com/ Do you guys use any enhancement mods like that alongside BD? I use a custom brightmaps file to make enemies' eyes glow in the dark, and sometimes a contrast file that makes things a bit darker.Zaero wrote:Yeah, what wad is it? Looks really cool.Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
PreciselyProject Dark Fox wrote:The nigh-cartoony look is what has kept Brutal Doom attractive.
Holy **** really?! Where did you read/heard that?-Ghost- wrote:Though I think Dead Space used car accidents to model/texture their gore, and didn't Doom 3 base the Mancubus' face off a facial injury?