Brütal Doom v0.18

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Ribo Zurai
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Re: Brütal Doom v0.15a Hotfix

Post by Ribo Zurai »

I need some help. I'm not sure what I changed in the options while playing other mods and leaving BD alone for a while, but now that I started playing Brutal Doom again, the blood stains/bullet marks aren't appearing at the ceiling or on the floor anymore, while the walls are still normal. What's wrong?

EDIT: Yeah, I should have used the "gl_use_models 1" command as the 1st page suggests, but apparently my GZDoom says that command doesn't exist. :?
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FerrousCadaver
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Re: Brütal Doom v0.15a Hotfix

Post by FerrousCadaver »

Zaero wrote:
Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
Yeah, what wad is it? Looks really cool.
For everyone asking for the maps: It's a revamp of all Doom 1 maps to include Doom 2 and Skulltag stuff. I will post a download link for it when I get at least E1 done.
Straight from the horse's mouth.
Zaero
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Re: Brütal Doom v0.15a Hotfix

Post by Zaero »

For everyone asking for the maps: It's a revamp of all Doom 1 maps to include Doom 2 and Skulltag stuff. I will post a download link for it when I get at least E1 done.
Which means no GZDoom compability? :|
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deathstalker666
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Re: Brütal Doom v0.15a Hotfix

Post by deathstalker666 »

I am a noob when it comes to writing on this forum, but am not new to GzDoom (I don't think I have much to contribute, so I never felt the need to post). On a daily basis I check multiple forums on here (including this one) to see how the enhancement projects are going along. Sergeant_Mark_IV, you have made an impressive mod. I normally get bored with sprite games, but your enhancement for Doom has had me playing it continuously for months! Of course, I am spoiled to the point that I can't play any other version of Doom without it; including my previous favorite Risen3d. As I stated before, I never post on any mods I normally enjoy. But yours has grown to the point that I wish to give you some form of praise.
-Ghost- wrote:
Zaero wrote:
Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
Yeah, what wad is it? Looks really cool.
It looks like the Doom HDTP. http://dhtp.freelanzer.com/ Do you guys use any enhancement mods like that alongside BD? I use a custom brightmaps file to make enemies' eyes glow in the dark, and sometimes a contrast file that makes things a bit darker.
To answer your question Ghost, I have a long list that I use alongside BD. I have beaten Doom, Doom 2, Evilution, and almost all of Plutonia (was on 28, I get bored of sewers so I quit), and thus believe I can use things that change the gameplay now since I have proven I can beat the games without them. I am always searching for more to enhance the atmosphere of the original game (I mostly play Ultimate Doom, one of the rare few who haven't moved to Doom 2) without changing the levels (gameplay is fine, but most are incompatible with brutal doom). I have the 8x sprite project installed (at least the demo version, I am checking that one every day as well for the anticipation of a stable release) which I know you know about as your the poster at the top of the page I have linked (24). I have the DHTP textures mentioned previously, that brightmap you mentioned that allows enemies to have glowing eyes (SBrightmaps.pk3 I believe is this file), and pal_plus (the contrast file). I also use a high resolution font as well. Then I have a pk3 that collects a large number of crosshairs (I like using gunner specifically). I have created a wad collecting a ton of metal songs (similar to Sergeant_Mark_IV, but some songs from that pack I felt had better songs found around the internet; can't be released as I don't know the liberties of using said files besides for personal use). There is also destructible pickups, a lot is incompatible with Brutal Doom but Radiation Suits still can be destroyed, as well as ammo (be careful around rockets!). I have a wad that collects a few sounds posted by someone a while back, perhaps Slade? Any other sounds are replaced by the Perkistan High def sound effects. I also have the skulltag high resolution powerups pack, though I don't notice a difference in GzDoom.

I am curious, is there anything out there I am not using that could compliment this whole array that is not a level pack? I have searched through multiple pages of the forums only to come out empty. As the latest is version 15a, I am using that custom version posted a while back by SigFloyd (I think it's been deleted since then though). The only thing beneficial about it is the sounds when a player drops an ammo clip or any other form of ammo (I think I heard that is in v16, making this obsolete when that comes out; I hate the regen health in this anyway even if it is only up to 30). At times I will pop in the 10x wad for Brutal Doom, course in Doom 1 it only is playable (without being shotgunned in the first few seconds) on e3m6, but I love playing that level with the combo.

Maybe this is a glitch on my end, but both arsenals (The one on the Skulltag forums with the 4 weapons and Sarge's Pistol) for Brutal Doom reset my config settings whenever I restart the game (but not all of them, only the Brutal Doom specific ones like kick and reload). Thus I resort to not using either. Have you guys noticed this with the pistol, or is this something involving my game alone? It is not just custom that is the problem, I have seen this issue with v14, v15, and v15a as well. As it hasn't been reported I assume it is on my end, but at the same time the affectation of Brutal Doom alone makes me question if it is something specific to the mod. Like the other spoils I cannot play a doom game without the brutal doom rifle, I just would like this issue to be solved for curiosity and for that other arsenal.

Otherwise, great work on version 16. I can't wait to use those taunts, though I can imagine the novelty could wear off pretty fast. I avoid Skulltag like the plague (same with any multiplayer port besides Odamex, I prefer my multiplayer experience to be more vanilla and not disorganized by mods that I didn't know were being installed). Once again, I like sticking to the vanilla map packs, which most multiplayer ports avoid. When I talk about Doom games I usually mean singleplayer, I rarely play a multiplayer game as nobody is really on Odamex. So I can't play a singleplayer doom game without this mod. Thus I will have to wait for the full release to see v16's new features.

Sorry if this post is long, I have a tendency to drag things on when typing.
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Marnetmar
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Re: Brütal Doom v0.15a Hotfix

Post by Marnetmar »

Sergeant Mark, I love you.
Dan50
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Re: Brütal Doom v0.15a Hotfix

Post by Dan50 »

-Ghost- wrote:
Zaero wrote:
Dan50 wrote:That is....AWESOME!!!!! What wad is being used to get the levels HD?
Yeah, what wad is it? Looks really cool.
It looks like the Doom HDTP. http://dhtp.freelanzer.com/ Do you guys use any enhancement mods like that alongside BD? I use a custom brightmaps file to make enemies' eyes glow in the dark, and sometimes a contrast file that makes things a bit darker.

Does the game lag for anyone else when using this? It chugs a bit for me. :(
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Armaetus
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Re: Brütal Doom v0.15a Hotfix

Post by Armaetus »

New video by Mark IV:



Thoughts?
Dan50
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Re: Brütal Doom v0.15a Hotfix

Post by Dan50 »

Beautiful exploding heads with BRAINS!!! :D
Zombieguy
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

Don't get me wrong, I love gore, but... I don't know if I can take this... Knowing that those sprites are pictures of real people that have suffered a horrible fate. I, feel sorry for those people, and disturbed at the same time......
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Project Shadowcat
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Re: Brütal Doom v0.15a Hotfix

Post by Project Shadowcat »

If pictures of real gore were used in the production of the next version I'm not going to be using it. The nigh-cartoony look is what has kept Brutal Doom attractive.
Zombieguy
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Re: Brütal Doom v0.15a Hotfix

Post by Zombieguy »

Project Dark Fox wrote:The nigh-cartoony look is what has kept Brutal Doom attractive.
Precisely
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wildweasel
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Re: Brütal Doom v0.15a Hotfix

Post by wildweasel »

The new gibs look really badly out of place.
TZC
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Re: Brütal Doom v0.15a Hotfix

Post by TZC »

I'm not sure if I even thanked you for the great mod, maybe i did.. But thanks.

I don't say much, but I had to come in and say I think harvesting pictures of bloody deaths for this or anything else is a little creepy. Not for my tastes, sorry.

I don't care how nasty the ideas or graphics get provided they aren't real though ;) possibly I could try to make some stuff to use. The gore looks impressive but please don't put real stuff in.. that's my opinion
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-Ghost-
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Re: Brütal Doom v0.15a Hotfix

Post by -Ghost- »

I honestly can't tell the difference, but it is a little unsettling to think about. Though I think Dead Space used car accidents to model/texture their gore, and didn't Doom 3 base the Mancubus' face off a facial injury?
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Ghostbreed
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Re: Brütal Doom v0.15a Hotfix

Post by Ghostbreed »

-Ghost- wrote:Though I think Dead Space used car accidents to model/texture their gore, and didn't Doom 3 base the Mancubus' face off a facial injury?
Holy **** really?! Where did you read/heard that? :shock:
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