Mass Replacement of Textures/Flats
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Mass Replacement of Textures/Flats
Do any of the editing utilities (e.g., DB2, DeepSea, Slade, SlumpEd) have a feature that allows texture/flat "swapping"? In other words, is it possible to replace every instance of a particular texture/flat in a map with another one?
Re: Mass Replacement of Textures/Flats
Find / replace in DB2...
Re: Mass Replacement of Textures/Flats
Yeah, DeePsea too. It's pretty flexible. You can opt to change only lower, upper or mid textures or everything (or only floors or ceiling or both). If you are using a level that has incorrect texture names (or textures that are not actually present in your project) use the "convert" option instead of the replace.
All the options can be found in a popup menu that has F4 as a hotkey.

(Heh, I only just noticed a typo on the floor texture option.)
The options C through to I will be the ones that you are looking for (probably F and G from what you describe).
All the options can be found in a popup menu that has F4 as a hotkey.

(Heh, I only just noticed a typo on the floor texture option.)
The options C through to I will be the ones that you are looking for (probably F and G from what you describe).
Re: Mass Replacement of Textures/Flats
Very cool to know. Thanks to you both.
Nigel, my guess is that my maps will be too big for the shareware version of DeepSea, so I'll have to use DB2. If I run into any problems, perhaps I can send you the maps and you can do your wizardry with DeepSea.
Nigel, my guess is that my maps will be too big for the shareware version of DeepSea, so I'll have to use DB2. If I run into any problems, perhaps I can send you the maps and you can do your wizardry with DeepSea.
Re: Mass Replacement of Textures/Flats
Yeah, no worries. I'm sure DB2 will have you covered though.
I remember doing similar things "back in day" but with a dedicated command line tool of some sort. I forget what it was. I think it was actually intended to change Doom to Heretic or to Hexen etc. However, it did it by config files so you could type your own Doom to Doom config files if you wanted to mass change a whole bunch of textures from one to another. I have even done it via a HEX editor on occasion.
I remember doing similar things "back in day" but with a dedicated command line tool of some sort. I forget what it was. I think it was actually intended to change Doom to Heretic or to Hexen etc. However, it did it by config files so you could type your own Doom to Doom config files if you wanted to mass change a whole bunch of textures from one to another. I have even done it via a HEX editor on occasion.
- Graf Zahl
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Re: Mass Replacement of Textures/Flats
People still use DeepSea...? 

- LilWhiteMouse
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Re: Mass Replacement of Textures/Flats
People still use ZETH (which can do replaces as well).Graf Zahl wrote:People still use DeepSea...?
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49245
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Mass Replacement of Textures/Flats
Yeah, there's exactly one person left using each of these editors, right? 

- LilWhiteMouse
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- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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Re: Mass Replacement of Textures/Flats
It's not our fault the rest of the world is crazy. 
