I've checked out some of the other Doom mods out there like doomsday engine, but as for first impressions I have a feeling that zDoom is the defacto engine I could use to base my game development on.
Theres just one problem with it which is a deal breaker for me.
I know the effect is an original idTech1 effect.
The way zDoom renders the world when you move your camera up and down, its emulating the way the original idTech1 engine handled looking up and down.
I'm not exactly sure how it gets done, or if theres a term for it, but it physically makes me sick. (really)
I dunno, that weird whobbly thing it does to the world geometry without actually doing a 3D vertical rotation.
Its very obvious when looking at the floor and turning a bit. (makes my stomach go "belly-up")

The skies also does something weird when rotating horizontally.
Is there a setting of some kind to get it to actually do a real rotation rather than that scrolling/whobby effect?
The doomday engine does this by actually having a real 3D rotation, which is great, but I don't like that engine much.
Is there any way to get a real rotation when looking up/down?