However, the lump in ZDoom.pk3 does not have a color defined that matches the doom one. I was wondering if anyone knew how to define one that did
Text Colors
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- Xtyfe
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Text Colors
I noticed while changing the names of skills in mapinfo, that the text does not match the color of the original doom image versions. After looking around for a solution, I found the TEXTCOLO lump which seems to control this.
However, the lump in ZDoom.pk3 does not have a color defined that matches the doom one. I was wondering if anyone knew how to define one that did
However, the lump in ZDoom.pk3 does not have a color defined that matches the doom one. I was wondering if anyone knew how to define one that did
- NeuralStunner
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Re: Text Colors
Trial and error.
- Xtyfe
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Re: Text Colors
Not exactly helpfulNeuralStunner wrote:Trial and error.
- NeuralStunner
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Re: Text Colors
I don't have the code you want already written. If I had, it would have been found by trial and error.
If what you want is help with the TextColors format in general, that wasn't really clear.
If what you want is help with the TextColors format in general, that wasn't really clear.
- Xtyfe
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Re: Text Colors
Indeed, That's why i was hoping someone had already done itNeuralStunner wrote:I don't have the code you want already written. If I had, it would have been found by trial and error.
If what you want is help with the TextColors format in general, that wasn't really clear.
It seems the text headings for many of the options menus that don't have images also suffer from this issue, Its irritating to say the least
- Xtyfe
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Re: Text Colors
In menudef or mapinfo?Gez wrote:Use color "untranslated".
Edit: Tried this out, it makes the text white now
Edit2: Further testing has shown that just skill names and the player setup menu title text is white, all other options menu titles are red as before.
Re: Text Colors
There ought to be a tool somewhere that gives you hex numbers for colors; that feature happens to be built in to the image editor I use.Xtyfe wrote:Indeed, That's why i was hoping someone had already done itThe use of hexadecimal for the color ranges scares me.
- Xtyfe
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Re: Text Colors
I think the real issue is that the included big font is different from dooms, the numbers are certainly different.
You should see the status bar when it uses the big font numbers, looks like ass with a side of shit
Edit: I think I found the issue, the color ranges in TEXTCOLO recolor the black parts of the font red as well, thats why it looks different. However I'm not sure how to fix this myself, or if this should be considered a bug?
You should see the status bar when it uses the big font numbers, looks like ass with a side of shit
Edit: I think I found the issue, the color ranges in TEXTCOLO recolor the black parts of the font red as well, thats why it looks different. However I'm not sure how to fix this myself, or if this should be considered a bug?

