Stun - Slow - DOT - area DOT - Magnet eefect

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bugball
Posts: 4
Joined: Thu Mar 22, 2012 8:55 am

Stun - Slow - DOT - area DOT - Magnet eefect

Post by bugball »

Hello mates! I'm new here but had been playing with decorate for a long time now, sprite editing and stuff

I'm a bit stuck i need to replicate this monster attacks in zdoom and I wonder how if you can help with some of these would be great!


Stun
a mosnter shots a projectile that stuns you for a short period of time, could be great if it negates you the movement or prevent you from shooting, or both

Slow
A monster that poison you (DOT) but also slows your movement, is this possible?

dOT
Never used poison , but guess is actor propiety poisondamage.

AREA DOT-
Already solved, guess is projectile who passes though corpses and add poison effect



POINT attraction
Like a magnet, shoot a projectile and surrounding things where it impact comes closer


Is this possible guys?

THX!!
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HellCattX
Posts: 506
Joined: Thu Feb 26, 2009 2:10 pm

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by HellCattX »

for stunning effect, Make a custom pain state, that prevents you from moving when hit with the projectile. For Monsters i just looped AB frames together for 15 seconds with some pain sounds.

The poison effect just added the property to the projectile decorate entry, but the slow efffect i am not sure on, as i havent made a slowing weapon or item yet. Probably need to a_changeflag or something when getting poisoned to make it work. If i think of anything else ill post more.
bugball
Posts: 4
Joined: Thu Mar 22, 2012 8:55 am

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by bugball »

Yep, all the effects affect you, i mean, monsters that shoot things that affect you

a lot of thx for the stunning effect, i though about something wayyyy more complicated, will try about the custom pain stuck state, would be good to prevent you from shoot too, a complete stun effect.


By the way, if you ask, a group of friends and I started 4 years ago to play custom campaigns but with our mosnters and weapons, from joke mosnters to very complex ones and latelly we are playijng a lot of dota 2, so we decided to port dota 2 monsters into the game trying to replicate all the effects. Most difficult ones are the effects that I ask help for here
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rsl
Posts: 286
Joined: Sat Dec 04, 2010 4:28 am
Location: Meet me. On Instafsck!

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by rsl »

bugball wrote:Hello mates! I'm new here but had been playing with decorate for a long time now, sprite editing and stuff

I'm a bit stuck i need to replicate this monster attacks in zdoom and I wonder how if you can help with some of these would be great!


Stun
a mosnter shots a projectile that stuns you for a short period of time, could be great if it negates you the movement or prevent you from shooting, or both

Slow
A monster that poison you (DOT) but also slows your movement, is this possible?

dOT
Never used poison , but guess is actor propiety poisondamage.

AREA DOT-
Already solved, guess is projectile who passes though corpses and add poison effect



POINT attraction
Like a magnet, shoot a projectile and surrounding things where it impact comes closer


Is this possible guys?

THX!!
Well, I guess I might provide some actual examples myself... Let me try: :)
(please keep in mind that you need to mirror these effects on the player class redefinition you might want to implement... Also, I'm skipping the poison-related effects since you really just need to handle the Poison DamageType properly :wink:)

Stun:

see the Ferengi crossbow stunning attack in She-Redux (http://www.doomworld.com/idgames/index.php?id=16259) or search for the Stunner Rifle in the Realm667 Armory.

Slow:

look for the Cold Motion pain / death states in Polaris (http://www.doomworld.com/idgames/index.php?id=16676) or take as an example the "Slow" spell in Aeons Of Death v5.

Point attraction:

I guess this works best for attacks *on* monsters... Here's my attempt at it, in a patch for Zero Prophet's "Zero Tolerance": http://www.doomworld.com/idgames/index.php?id=16592.

So... Have fun! :mrgreen:
bugball
Posts: 4
Joined: Thu Mar 22, 2012 8:55 am

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by bugball »

You made my day, seirusly, 1000x THX to you
bugball
Posts: 4
Joined: Thu Mar 22, 2012 8:55 am

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by bugball »

Realm667 is a really great place, found a mosnter that can do almost everything i asked for

one more thing if it is not too much, any way to prevent the mosnter to shot a custommissile only if he is at a certain distance from you? for missiles with range
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rsl
Posts: 286
Joined: Sat Dec 04, 2010 4:28 am
Location: Meet me. On Instafsck!

Re: Stun - Slow - DOT - area DOT - Magnet eefect

Post by rsl »

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