Hello mates! I'm new here but had been playing with decorate for a long time now, sprite editing and stuff
I'm a bit stuck i need to replicate this monster attacks in zdoom and I wonder how if you can help with some of these would be great!
Stun
a mosnter shots a projectile that stuns you for a short period of time, could be great if it negates you the movement or prevent you from shooting, or both
Slow
A monster that poison you (DOT) but also slows your movement, is this possible?
dOT
Never used poison , but guess is actor propiety poisondamage.
AREA DOT-
Already solved, guess is projectile who passes though corpses and add poison effect
POINT attraction
Like a magnet, shoot a projectile and surrounding things where it impact comes closer
Is this possible guys?
THX!!
Stun - Slow - DOT - area DOT - Magnet eefect
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Re: Stun - Slow - DOT - area DOT - Magnet eefect
for stunning effect, Make a custom pain state, that prevents you from moving when hit with the projectile. For Monsters i just looped AB frames together for 15 seconds with some pain sounds.
The poison effect just added the property to the projectile decorate entry, but the slow efffect i am not sure on, as i havent made a slowing weapon or item yet. Probably need to a_changeflag or something when getting poisoned to make it work. If i think of anything else ill post more.
The poison effect just added the property to the projectile decorate entry, but the slow efffect i am not sure on, as i havent made a slowing weapon or item yet. Probably need to a_changeflag or something when getting poisoned to make it work. If i think of anything else ill post more.
Re: Stun - Slow - DOT - area DOT - Magnet eefect
Yep, all the effects affect you, i mean, monsters that shoot things that affect you
a lot of thx for the stunning effect, i though about something wayyyy more complicated, will try about the custom pain stuck state, would be good to prevent you from shoot too, a complete stun effect.
By the way, if you ask, a group of friends and I started 4 years ago to play custom campaigns but with our mosnters and weapons, from joke mosnters to very complex ones and latelly we are playijng a lot of dota 2, so we decided to port dota 2 monsters into the game trying to replicate all the effects. Most difficult ones are the effects that I ask help for here
a lot of thx for the stunning effect, i though about something wayyyy more complicated, will try about the custom pain stuck state, would be good to prevent you from shoot too, a complete stun effect.
By the way, if you ask, a group of friends and I started 4 years ago to play custom campaigns but with our mosnters and weapons, from joke mosnters to very complex ones and latelly we are playijng a lot of dota 2, so we decided to port dota 2 monsters into the game trying to replicate all the effects. Most difficult ones are the effects that I ask help for here
Re: Stun - Slow - DOT - area DOT - Magnet eefect
Well, I guess I might provide some actual examples myself... Let me try:bugball wrote:Hello mates! I'm new here but had been playing with decorate for a long time now, sprite editing and stuff
I'm a bit stuck i need to replicate this monster attacks in zdoom and I wonder how if you can help with some of these would be great!
Stun
a mosnter shots a projectile that stuns you for a short period of time, could be great if it negates you the movement or prevent you from shooting, or both
Slow
A monster that poison you (DOT) but also slows your movement, is this possible?
dOT
Never used poison , but guess is actor propiety poisondamage.
AREA DOT-
Already solved, guess is projectile who passes though corpses and add poison effect
POINT attraction
Like a magnet, shoot a projectile and surrounding things where it impact comes closer
Is this possible guys?
THX!!
(please keep in mind that you need to mirror these effects on the player class redefinition you might want to implement... Also, I'm skipping the poison-related effects since you really just need to handle the Poison DamageType properly
Stun:
see the Ferengi crossbow stunning attack in She-Redux (http://www.doomworld.com/idgames/index.php?id=16259) or search for the Stunner Rifle in the Realm667 Armory.
Slow:
look for the Cold Motion pain / death states in Polaris (http://www.doomworld.com/idgames/index.php?id=16676) or take as an example the "Slow" spell in Aeons Of Death v5.
Point attraction:
I guess this works best for attacks *on* monsters... Here's my attempt at it, in a patch for Zero Prophet's "Zero Tolerance": http://www.doomworld.com/idgames/index.php?id=16592.
So... Have fun!
Re: Stun - Slow - DOT - area DOT - Magnet eefect
You made my day, seirusly, 1000x THX to you
Re: Stun - Slow - DOT - area DOT - Magnet eefect
Realm667 is a really great place, found a mosnter that can do almost everything i asked for
one more thing if it is not too much, any way to prevent the mosnter to shot a custommissile only if he is at a certain distance from you? for missiles with range
one more thing if it is not too much, any way to prevent the mosnter to shot a custommissile only if he is at a certain distance from you? for missiles with range