Animation stupidity

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Animation stupidity

Post by Guest »

This one is weird. If you place an animation on your map, but don't use the first frame of it, the animation "jumps" at certain points. Here's a demonstration WAD. The computer on the left uses the fifth or sixth frame of the animation, but the one on the right uses the first.

http://www.sendspace.com/file/ncd709
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randi
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Re: Animation stupidity

Post by randi »

I don't suppose anybody else grabbed this while it was available, did they?
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Xtyfe
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Re: Animation stupidity

Post by Xtyfe »

If he is talking about texture animations using animdefs, then i might be able to help. I also see a similar issue with it jumping.
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randi
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Re: Animation stupidity

Post by randi »

Wad where, when?
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Re: Animation stupidity

Post by Xtyfe »

randy wrote:Wad where, when?
Using the 2 files in this zip, goto map 30 and look at the slime falls. It should jump.

http://www.mediafire.com/?9lf35gzrmvvb7b5

I apologize for the size of this, :oops:
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randi
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Re: Animation stupidity

Post by randi »

Sorry, but I think yours is just a case of being preempted in a multitasking environment. It doesn't fit the description in the OP's post.
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Re: Animation stupidity

Post by Xtyfe »

randy wrote:Sorry, but I think yours is just a case of being preempted in a multitasking environment. It doesn't fit the description in the OP's post.
Oh well, worth a shot
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Graf Zahl
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Re: Animation stupidity

Post by Graf Zahl »

I just did some checks with an existing 'range' animation and wasn't able to see any problem whatsoever. No matter which texture I put on the wall, they all animated with the same speed, no jumps or other strangeness.
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