This one is weird. If you place an animation on your map, but don't use the first frame of it, the animation "jumps" at certain points. Here's a demonstration WAD. The computer on the left uses the fifth or sixth frame of the animation, but the one on the right uses the first.
http://www.sendspace.com/file/ncd709
Animation stupidity
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Re: Animation stupidity
I don't suppose anybody else grabbed this while it was available, did they?
- Xtyfe
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Re: Animation stupidity
If he is talking about texture animations using animdefs, then i might be able to help. I also see a similar issue with it jumping.
Re: Animation stupidity
Wad where, when?
- Xtyfe
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Re: Animation stupidity
Using the 2 files in this zip, goto map 30 and look at the slime falls. It should jump.randy wrote:Wad where, when?
http://www.mediafire.com/?9lf35gzrmvvb7b5
I apologize for the size of this,

Re: Animation stupidity
Sorry, but I think yours is just a case of being preempted in a multitasking environment. It doesn't fit the description in the OP's post.
- Xtyfe
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Re: Animation stupidity
Oh well, worth a shotrandy wrote:Sorry, but I think yours is just a case of being preempted in a multitasking environment. It doesn't fit the description in the OP's post.
- Graf Zahl
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Re: Animation stupidity
I just did some checks with an existing 'range' animation and wasn't able to see any problem whatsoever. No matter which texture I put on the wall, they all animated with the same speed, no jumps or other strangeness.