Brütal Doom v0.18

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Hellstorm Archon
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Re: Brütal Doom v0.15a Hotfix

Post by Hellstorm Archon »

And while we're on the subject of more brutal deaths…

These were made by The_Funktasm…

…and this was made by Blox.

Of course, credit goes to respective creators.

EDIT: Revamped headshot deaths, also by Funktasm.

EDIT 2:
Minigunner wrote:Image
Image
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Captain Proof
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Re: Brütal Doom v0.15a Hotfix

Post by Captain Proof »

Spec-fucking-tacular, I can't play doom without this.
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Big C
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Re: Brütal Doom v0.15a Hotfix

Post by Big C »

This mod needs a Doom Comic soundpack for the taunts.
Dan50
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Re: Brütal Doom v0.15a Hotfix

Post by Dan50 »

Captain Proof wrote:Spec-fucking-tacular, I can't play doom without this.
Same here vanilla doom just seems so....PG 13 XD
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Cyanosis
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Re: Brütal Doom v0.15a Hotfix

Post by Cyanosis »

With a few personal adjustments (and additions) on my end, it definitely becomes one of my all-time favorite mods to use ever. The visuals, the feedback, the mechanics, it's a perfect alternative to the original style.
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SigFloyd
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Re: Brütal Doom v0.15a Hotfix

Post by SigFloyd »

Cyanosis wrote:With a few personal adjustments (and additions) on my end, it definitely becomes one of my all-time favorite mods to use ever. The visuals, the feedback, the mechanics, it's a perfect alternative to the original style.
Same here, though I've been tweaking it so extensively to the point were it could take a few hours or more (maybe even a day?) to get a new release just the way I want it, by hand with Notepad. I also forget to annotate any changes with

Code: Select all

//
so it'd be a massive pain were I to share those changes, in case I come up with something that some folks here or maybe even Sergeant might like. In fact, I've been doing that so much that learning the ins and outs of ZDoom / dicking around BD has almost become another hobby, not to mention the sound effect alchemy with audio editing programs.

I've been playing Doom off and on for over a decade, and Brutal Doom changes things up by just the right amount to make things fresh while keeping most things balanced. It's main fault however is that some megawads do become a bit unfair at times since those were made with vanilla rules in mind. If someone out there made a Knee Deep in Brutal Doom, that would blow my mind. It would be like a Build Engine game on steroids.
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-Ghost-
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Re: Brütal Doom v0.15a Hotfix

Post by -Ghost- »

What kind of tweaks/additions do you guys make? Anything cool?
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SigFloyd
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Re: Brütal Doom v0.15a Hotfix

Post by SigFloyd »

-Ghost- wrote:What kind of tweaks/additions do you guys make? Anything cool?
Oh boy, where do I begin?

- Reloaded weapons that drop empty magazines have their own sound. Reload rocket launcher, empty cylinder makes a metallic clang-clang when it hits the ground.
- Pump shotgun has a merged firing-pumping sound so the firing sound doesn't get cut off by the pumping sound. VERY tricky to get the timing right, but I lucked out the first time and got it near-perfect.
- Plasma gun's reload has a merged battery insert/beep-beep/recharge-whine sound. Before, the beeping would cut off the rest of the reload sound.
- Minigun always has a spin-up time for both modes, and the spin-down animation is smoother with some tweaks to frame timing. More of a balance preference here.
- SNDINFO tweaked to make certain sounds quieter. For example, blood drips and gore splashing. It's pretty weird to have the roar of your gun drowned out by SPLISHY-SPLOOSH. Likewise with the bullet ricochets.
- SSG has a single-fire sound that is unique to the SSG and not shared with the plain pump shotgun's sound.
- SSG has a brisk reload animation when loading one shell only. Firing both shells either at once or sequentially has the standard reload with the offsets.
- SSG casings pop out right around where the breech of the gun is instead of the middle of the screen.
- Tweaked all of the monster obituaries and item pickup blurbs for flavor.
- A bunch of sounds tweaked around, spliced with already existing sounds to make new sounds, a bunch of sound wankery in general. A Cacodemon's lightning ball hitting something sounds REALLY mean now instead of the old fizzle sound.
- A crap ton of other things I can't remember right now.

So yeah, I'm kicking myself right now for not properly annotating things in the files. Also, how do I get rid of the new player pain sound? I notice it cuts off any other sound you're making when you take damage, making things kinda awkward.
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TheDarkArchon
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Re: Brütal Doom v0.15a Hotfix

Post by TheDarkArchon »

- Pump shotgun has a merged firing-pumping sound so the firing sound doesn't get cut off by the pumping sound. VERY tricky to get the timing right, but I lucked out the first time and got it near-perfect.
- Plasma gun's reload has a merged battery insert/beep-beep/recharge-whine sound. Before, the beeping would cut off the rest of the reload sound.
You do know you could've just made the sounds play on different sound channels and achieve the same effect, right?
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SigFloyd
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Re: Brütal Doom v0.15a Hotfix

Post by SigFloyd »

If there is a way, I didn't know it beyond messing with the in-game options.
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Cyanosis
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Re: Brütal Doom v0.15a Hotfix

Post by Cyanosis »

Shotgun capacity changed from 12 to 6 (it doesn't look like it can hold that many rounds due to the shortened length), plasma rifle capacity changed from 50 to 40 to compensate it's power and also comparing it's doubled capacity to the rifle's 20. Health regeneration capped at 25 (yellow health is 25+, with red health 24-). Begin with 100 rounds for Rifle instead of 60 (five magazines versus three). Removed Nazi replacement for compatibility with mapsets that replace them. No enemies will drop Berserk packs now at random either.

I'm going to make the Mancubus and Revenant weapons a little more powerful later on.
Dan50
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Re: Brütal Doom v0.15a Hotfix

Post by Dan50 »

How do you do this editing? :)
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TheDarkArchon
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Re: Brütal Doom v0.15a Hotfix

Post by TheDarkArchon »

SigFloyd wrote:If there is a way, I didn't know it beyond messing with the in-game options.
It's the second parameter in A_PlaySound. Changing the sounds channel would mean you'd be able to have two sounds play on the same weapon at the same time without cutoff.
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-Ghost-
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Re: Brütal Doom v0.15a Hotfix

Post by -Ghost- »

SigFloyd wrote:
-Ghost- wrote:What kind of tweaks/additions do you guys make? Anything cool?
Oh boy, where do I begin?

- Reloaded weapons that drop empty magazines have their own sound. Reload rocket launcher, empty cylinder makes a metallic clang-clang when it hits the ground.
- Pump shotgun has a merged firing-pumping sound so the firing sound doesn't get cut off by the pumping sound. VERY tricky to get the timing right, but I lucked out the first time and got it near-perfect.
- Plasma gun's reload has a merged battery insert/beep-beep/recharge-whine sound. Before, the beeping would cut off the rest of the reload sound.
- Minigun always has a spin-up time for both modes, and the spin-down animation is smoother with some tweaks to frame timing. More of a balance preference here.
- SNDINFO tweaked to make certain sounds quieter. For example, blood drips and gore splashing. It's pretty weird to have the roar of your gun drowned out by SPLISHY-SPLOOSH. Likewise with the bullet ricochets.
- SSG has a single-fire sound that is unique to the SSG and not shared with the plain pump shotgun's sound.
- SSG has a brisk reload animation when loading one shell only. Firing both shells either at once or sequentially has the standard reload with the offsets.
- SSG casings pop out right around where the breech of the gun is instead of the middle of the screen.
- Tweaked all of the monster obituaries and item pickup blurbs for flavor.
- A bunch of sounds tweaked around, spliced with already existing sounds to make new sounds, a bunch of sound wankery in general. A Cacodemon's lightning ball hitting something sounds REALLY mean now instead of the old fizzle sound.
- A crap ton of other things I can't remember right now.

So yeah, I'm kicking myself right now for not properly annotating things in the files. Also, how do I get rid of the new player pain sound? I notice it cuts off any other sound you're making when you take damage, making things kinda awkward.
Sounds interesting, could you upload it? My only complaint with BD is that I don't like some of the sounds. I still miss having unique pickups for each item. :(
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Marnetmar
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Re: Brütal Doom v0.15a Hotfix

Post by Marnetmar »

Just a suggestion, I think a touched up semi-automatic version of the default pistol (Isn't it based off a Beretta 92FS?) would be nice as a starting weapon, and you would later get the assault rifle from the former humans.
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