These were made by The_Funktasm…
…and this was made by Blox.
Of course, credit goes to respective creators.
EDIT: Revamped headshot deaths, also by Funktasm.
EDIT 2:
Minigunner wrote:
Minigunner wrote:
Same here vanilla doom just seems so....PG 13 XDCaptain Proof wrote:Spec-fucking-tacular, I can't play doom without this.
Same here, though I've been tweaking it so extensively to the point were it could take a few hours or more (maybe even a day?) to get a new release just the way I want it, by hand with Notepad. I also forget to annotate any changes withCyanosis wrote:With a few personal adjustments (and additions) on my end, it definitely becomes one of my all-time favorite mods to use ever. The visuals, the feedback, the mechanics, it's a perfect alternative to the original style.
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//Oh boy, where do I begin?-Ghost- wrote:What kind of tweaks/additions do you guys make? Anything cool?
You do know you could've just made the sounds play on different sound channels and achieve the same effect, right?- Pump shotgun has a merged firing-pumping sound so the firing sound doesn't get cut off by the pumping sound. VERY tricky to get the timing right, but I lucked out the first time and got it near-perfect.
- Plasma gun's reload has a merged battery insert/beep-beep/recharge-whine sound. Before, the beeping would cut off the rest of the reload sound.
It's the second parameter in A_PlaySound. Changing the sounds channel would mean you'd be able to have two sounds play on the same weapon at the same time without cutoff.SigFloyd wrote:If there is a way, I didn't know it beyond messing with the in-game options.
Sounds interesting, could you upload it? My only complaint with BD is that I don't like some of the sounds. I still miss having unique pickups for each item.SigFloyd wrote:Oh boy, where do I begin?-Ghost- wrote:What kind of tweaks/additions do you guys make? Anything cool?
- Reloaded weapons that drop empty magazines have their own sound. Reload rocket launcher, empty cylinder makes a metallic clang-clang when it hits the ground.
- Pump shotgun has a merged firing-pumping sound so the firing sound doesn't get cut off by the pumping sound. VERY tricky to get the timing right, but I lucked out the first time and got it near-perfect.
- Plasma gun's reload has a merged battery insert/beep-beep/recharge-whine sound. Before, the beeping would cut off the rest of the reload sound.
- Minigun always has a spin-up time for both modes, and the spin-down animation is smoother with some tweaks to frame timing. More of a balance preference here.
- SNDINFO tweaked to make certain sounds quieter. For example, blood drips and gore splashing. It's pretty weird to have the roar of your gun drowned out by SPLISHY-SPLOOSH. Likewise with the bullet ricochets.
- SSG has a single-fire sound that is unique to the SSG and not shared with the plain pump shotgun's sound.
- SSG has a brisk reload animation when loading one shell only. Firing both shells either at once or sequentially has the standard reload with the offsets.
- SSG casings pop out right around where the breech of the gun is instead of the middle of the screen.
- Tweaked all of the monster obituaries and item pickup blurbs for flavor.
- A bunch of sounds tweaked around, spliced with already existing sounds to make new sounds, a bunch of sound wankery in general. A Cacodemon's lightning ball hitting something sounds REALLY mean now instead of the old fizzle sound.
- A crap ton of other things I can't remember right now.
So yeah, I'm kicking myself right now for not properly annotating things in the files. Also, how do I get rid of the new player pain sound? I notice it cuts off any other sound you're making when you take damage, making things kinda awkward.