30,000 Levels

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: 30,000 Levels

Post by Sergeant_Mark_IV »

Dude, I have bad news for you: The "Worst Wad" award was removed from Doomworld's anual Cacowards. I'm sorry, but seems like you have wasted all this time doing this thing for nothing.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: 30,000 Levels

Post by edward850 »

Nash wrote:Challenge: Try to get to level 30000 in the fastest time possible!
map map30000. Done. And you still get the entire mod's worth of content.
ArchXeno
Posts: 192
Joined: Sat Jan 09, 2010 4:33 pm

Re: 30,000 Levels

Post by ArchXeno »

This is the pinnacle of Doom modding.Clearly, the world is not ready for this kind of creative and glorious mod
User avatar
Doomguy 2000
Posts: 173
Joined: Tue Oct 12, 2010 3:30 pm
Location: Undisclosed Location, United States
Contact:

Re: 30,000 Levels

Post by Doomguy 2000 »

Sergeant_Mark_IV wrote:Dude, I have bad news for you: The "Worst Wad" award was removed from Doomworld's anual Cacowards. I'm sorry, but seems like you have wasted all this time doing this thing for nothing.
I already knew this. I just did this original idea for fun just for the sake of creating 30,000 maps.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: 30,000 Levels

Post by TheDarkArchon »

This is not 30000 maps. This is 1 map repeated 30000 times and no, changing the textures does not count as a new map.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: 30,000 Levels

Post by edward850 »

Interesting note: Because he packed the PK3 incorrectly (just a bunch of WADs in the root of a PK3), he actually created more work for himself then if he was to do it properly, and just duplicate/mass rename a bunch of individual maps in a maps folder.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: 30,000 Levels

Post by wildweasel »

Make something that's actually worth playing. Your WAD could be "beaten" by a Lego Mindstorms robot designed to press the use key over and over, which would take probably 2 minutes to build and program, as compared to how much time you probably spent on creating this.

You obviously know your way around mapping and coding. So make something that someone might actually want to play.
User avatar
Gothic
Posts: 801
Joined: Thu Jun 16, 2011 6:49 pm

Re: 30,000 Levels

Post by Gothic »

TheDarkArchon wrote:This is not 30000 maps. This is 1 map repeated 30000 times and no, changing the textures does not count as a new map.
thanks for giving me a reason for no download this :)
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: 30,000 Levels

Post by .+:icytux:+. »

Cool wad though! Thinking about making a Walkthrough series on youtube for it!
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: 30,000 Levels

Post by Kinsie »

Image
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: 30,000 Levels

Post by Shadelight »

Just when I thought he couldn't make anything worse than a randomizer mod...
Locked

Return to “Levels”