Custom Texture Thread.

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Blox
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Re: Custom Texture Thread.

Post by Blox »

I've fixed a missing spot in the texture (god damn how could I miss that.), and let's see what I can do..
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Tapwave
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Re: Custom Texture Thread.

Post by Tapwave »

Enjay wrote:Edit: Hm, wasn't there a clean BIGDOOR2 texture somewhere? I do remember it being from the beta.
I have said texture in my tex folder.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Would you mind posting it? I've looked through the beta but I didn't spot it.
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esselfortium
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Re: Custom Texture Thread.

Post by esselfortium »

Eriance wrote:
Blox wrote:ImageImage
And one with some extras.
The only complaint I have for the new door is that it looks too round. The contrast has been raised, and shadows added, to a point where it looks like the texture is round, like the sides of a can, rather than flat.
I agree. The shading on this looks like puffy pillow-blobs. I'd say the same about the other door edit, as well, where a lot of the blobby shading actually conflicts with the apparent shapes of the paneling (noticeably at the top and bottom of the 64-wide tan door). It really doesn't blend in with the original texture very well.

It also doesn't help that the contrast on the blob shading is significantly higher than the contrast on the actual features of the door.
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printz
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Re: Custom Texture Thread.

Post by printz »

The Blox UAC door texture kinda looks like how a hi-res for-Doom 3 version would look like, except that there, the shadows and lights change with the viewport position.
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Tapwave
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Re: Custom Texture Thread.

Post by Tapwave »

Enjay wrote:Would you mind posting it? I've looked through the beta but I didn't spot it.
Image
It wasn't in the beta, though. Forgot who made this.

I.E: Not mine.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

It is nice and clean though, thanks.

It looks pretty good. I'll see if I can do anything with it to try and give it of depth for a GZDoom version but I reckon it's time for a little Blox magic. ;)
NiGHTMARE
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Re: Custom Texture Thread.

Post by NiGHTMARE »

It looks like the one made by FuzzballFox, posted here.

To improve the texture, I would probably just add some random noise to it, like I did with COMPSPAN in KDIZD.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

I like the effect that you used on the compspan textures. It might work here too but I was rather hoping for a version with more depth like Blox did with the smaller door:

Image

I've tried myself for the last couple of hours and, despite Blox's comment that doing it was within my skills, it isn't. Frankly my results were laughable. I shift-deleted it to make sure that even my recycle bin didn't see the full horror of it. :lol:
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Blox
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Re: Custom Texture Thread.

Post by Blox »

Well, and I'm currently stuck in a stupid state of mind where I just "don't" want to do stuff.
Not to mention that unlike with that door, there's an asston of individual pieces and connections.
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

Yup I did do the cleaned up version~
Feel free to tweak it as you like!
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

I had a need for some flats that compliment the METAL texture. Nuthin' fancy but I made them so I thought I may as well share.

Image
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

Looking good Enjay, often the less fancy the more versatile textures are~
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DrDoctor
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Re: Custom Texture Thread.

Post by DrDoctor »

Some might remember that bloodyface edit of mine on page 2, well here's an update to that
JESUS CHRIST HOW HORRIFYING!!!
JESUS CHRIST HOW HORRIFYING!!!
the first one is only a slight edit for better vertical tiling, the second is a variant, the third is a sky texture

and here some Wolfenstein edits
gritenstein.png
gritenstein2.png
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Re: Custom Texture Thread.

Post by NeuralStunner »

DrDoctor is a nazi! Just like John Romero! AAAAAAAAAAAAAAAAA!!!!
Spoiler:
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