[WIP]infernal fortress 2 v2.0
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
Re: [WIP]infernal fortress 2 v2.0
....am I the only person who saw the title and thought something along the lines of (e.g.) an archvile with a big jaw and a German accent?
- RV-007
- Posts: 1501
- Joined: Fri Sep 02, 2011 9:00 pm
- Location: Dying w/ civilization or living after it
- Contact:
Re: [WIP]infernal fortress 2 v2.0
Is that Castle Wolfenstein you are refering to? What this got to do with Archviles or whatevers?
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [WIP]infernal fortress 2 v2.0
You guys are dumbTheMistress wrote:Madd Skillzterranova wrote:What if i decide i'm not using Russian Overkill to go through this map?
(seriously, i only ever use RO for jokewads/Sunder).

Re: [WIP]infernal fortress 2 v2.0
This would be fun with RO 

Re: [WIP]infernal fortress 2 v2.0
"Spectre sappin' mah Arachnotron!"Vaecrius wrote:....am I the only person who saw the title and thought something along the lines of (e.g.) an archvile with a big jaw and a German accent?
Spoiler: