community project idea: maps for ww-nazis

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Tormentor667
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Re: community project idea: maps for ww-nazis

Post by Tormentor667 »

I'd consider joining... doesn't seem to be a big deal coming up with a nice map for such a cool pack, though, is there already a nice resource pack compiled?
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

Tormentor667 wrote:I'd consider joining... doesn't seem to be a big deal coming up with a nice map for such a cool pack, though, is there already a nice resource pack compiled?
I think weasel said something about making a resource pack that uses Laz's textures and Enjay's Operation Overlord/Liberation resources. It would be good to have a resource pack, I would love to see more Wolf3D TC's.

EDIT:After replaying Enjay's Liberation I have to say I hope he jumps in on this idea.
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Re: community project idea: maps for ww-nazis

Post by Tormentor667 »

Agreed, that would fit perfect.
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

Quick Idea, If we are going to use the original Wolf3D music, that would be fine. But after hearing the Uncharted soundtrack I think it would fit well.
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

Anything orchestrated will probably work - I think classic wolf3d music should only be used (in its original form) in a strictly Wolf3d-themed level, or perhaps orchestrated remixes of it (there's one on OCRemix that's pretty good).
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Re: community project idea: maps for ww-nazis

Post by DOOMGuy007 »

I have an idea for some ww-nazis level... maybe a reimagining of classic Wolf3D levels taking the advantage of the ZDOOM Engine?
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Re: community project idea: maps for ww-nazis

Post by armymen12002003 »

DOOMGuy007 wrote:I have an idea for some ww-nazis level... maybe a reimagining of classic Wolf3D levels taking the advantage of the ZDOOM Engine?
something like this? skip to 1:50 to see gameplay

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Re: community project idea: maps for ww-nazis

Post by Tapwave »

armymen12002003 wrote: skip to 1:50 to see gameplay
Why in the EVER LOVING MOTHER OF HELL do you have such a long "intro"?
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Re: community project idea: maps for ww-nazis

Post by armymen12002003 »

terranova wrote:
armymen12002003 wrote: skip to 1:50 to see gameplay
Why in the EVER LOVING MOTHER OF HELL do you have such a long "intro"?
it's my older intro
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Re: community project idea: maps for ww-nazis

Post by Tapwave »

No,no, you're not answering. i'm asking WHY is it so long? That's :
1. Pointless
2. Making the video take longer to load
3. Annoying the viewer greatly
4. Pointless
5. Wasting disk space and bandwith
6. Pointless
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

It looks good, could do with a change of music though.
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Re: community project idea: maps for ww-nazis

Post by armymen12002003 »

wildweasel wrote:http://files.drdteam.org/index.php/file ... -addon.pk3

This is a small add-on pack for ww-nazis. It must be loaded after ww-nazis.pk3.

Changes:
There is a new playable class, Weasel (Enfield), which starts you with a Lee-Enfield SMLE rifle instead of a revolver.
hey weasel for this new class y not get a new skin for it 2 like the Blake Stone Captain guard
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Re: community project idea: maps for ww-nazis

Post by TheDarkArchon »

armymen12002003 wrote: hey weasel for this new class y not get a new skin for it 2 like the Blake Stone Captain guard
It's a weapon swap, there's no point aside from bloating the WAD. Also, enough of the text talk.
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

Because this new class won't be available in the final project. I only added it to show off the Enfield rifle as a potential starting weapon for certain levels.
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Re: community project idea: maps for ww-nazis

Post by armymen12002003 »

ok never mind lol
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