community project idea: maps for ww-nazis
- Tormentor667
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Re: community project idea: maps for ww-nazis
I'd consider joining... doesn't seem to be a big deal coming up with a nice map for such a cool pack, though, is there already a nice resource pack compiled?
- Captain Proof
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Re: community project idea: maps for ww-nazis
I think weasel said something about making a resource pack that uses Laz's textures and Enjay's Operation Overlord/Liberation resources. It would be good to have a resource pack, I would love to see more Wolf3D TC's.Tormentor667 wrote:I'd consider joining... doesn't seem to be a big deal coming up with a nice map for such a cool pack, though, is there already a nice resource pack compiled?
EDIT:After replaying Enjay's Liberation I have to say I hope he jumps in on this idea.
- Tormentor667
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Re: community project idea: maps for ww-nazis
Agreed, that would fit perfect.
- Captain Proof
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Re: community project idea: maps for ww-nazis
Quick Idea, If we are going to use the original Wolf3D music, that would be fine. But after hearing the Uncharted soundtrack I think it would fit well.
- wildweasel
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Re: community project idea: maps for ww-nazis
Anything orchestrated will probably work - I think classic wolf3d music should only be used (in its original form) in a strictly Wolf3d-themed level, or perhaps orchestrated remixes of it (there's one on OCRemix that's pretty good).
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Re: community project idea: maps for ww-nazis
I have an idea for some ww-nazis level... maybe a reimagining of classic Wolf3D levels taking the advantage of the ZDOOM Engine?
- armymen12002003
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Re: community project idea: maps for ww-nazis
something like this? skip to 1:50 to see gameplayDOOMGuy007 wrote:I have an idea for some ww-nazis level... maybe a reimagining of classic Wolf3D levels taking the advantage of the ZDOOM Engine?
- Tapwave
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Re: community project idea: maps for ww-nazis
Why in the EVER LOVING MOTHER OF HELL do you have such a long "intro"?armymen12002003 wrote: skip to 1:50 to see gameplay
- armymen12002003
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Re: community project idea: maps for ww-nazis
it's my older introterranova wrote:Why in the EVER LOVING MOTHER OF HELL do you have such a long "intro"?armymen12002003 wrote: skip to 1:50 to see gameplay
- Tapwave
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Re: community project idea: maps for ww-nazis
No,no, you're not answering. i'm asking WHY is it so long? That's :
1. Pointless
2. Making the video take longer to load
3. Annoying the viewer greatly
4. Pointless
5. Wasting disk space and bandwith
6. Pointless
1. Pointless
2. Making the video take longer to load
3. Annoying the viewer greatly
4. Pointless
5. Wasting disk space and bandwith
6. Pointless
- Captain Proof
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Re: community project idea: maps for ww-nazis
It looks good, could do with a change of music though.
- armymen12002003
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Re: community project idea: maps for ww-nazis
hey weasel for this new class y not get a new skin for it 2 like the Blake Stone Captain guardwildweasel wrote:http://files.drdteam.org/index.php/file ... -addon.pk3
This is a small add-on pack for ww-nazis. It must be loaded after ww-nazis.pk3.
Changes:
There is a new playable class, Weasel (Enfield), which starts you with a Lee-Enfield SMLE rifle instead of a revolver.
- TheDarkArchon
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Re: community project idea: maps for ww-nazis
It's a weapon swap, there's no point aside from bloating the WAD. Also, enough of the text talk.armymen12002003 wrote: hey weasel for this new class y not get a new skin for it 2 like the Blake Stone Captain guard
- wildweasel
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Re: community project idea: maps for ww-nazis
Because this new class won't be available in the final project. I only added it to show off the Enfield rifle as a potential starting weapon for certain levels.
- armymen12002003
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Re: community project idea: maps for ww-nazis
ok never mind lol