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leileilol wrote:I'm going to be frank and say that I don't like any of them. Smudge brush isn't additional definition.
I think it works well enough if done right. I just tested the SSG in-game and the painted-esque look given by the smudging fits surprisingly well with the game's art style.
IMO, that Baron above hits a nice sweet spot between the two, putting just enough extra definition exactly where it belongs.
Hey Batandy, Thanks for sharing.
As I said I dont smudge sprites so much, but I think great fragments f your sprites and mine can be merged together (you said you fine with taht)
of course this will be noted.
Here is your SS, orgiinla and mine with barrels borrowed form you: .
Would be great if you do minigun:)
BUT WHT MOST IMPORTANT FOR ME is please test my shotgun guy (almost all frames done) and Baron (player-facing frames done) as well as imp (HD head and some hands)
This guys are playable (but not even close to be finished) and waiting!
here is link (thanks jpalomo) http://www.mediafire.com/?1m4oi14wadlv5el
** Ghost, thanks for testing, I also noticed that weird baron animation you must stand perfectly in forn of him to avoid that, working on it right now. Glad that yuo like shotgun guy. I may tune donw expression on his face though.
Nice! Just tried theese ingame. And this works out much better than I thought it would. It looks really good! with some finetuning, this would be pretty amazing. I'm especially talking about the baron here. Its fantastic. The shotgun guy looks pretty creepy, and its pretty good. But it has a bunch of artifacts, a bunch of transparent pixels all around his head, sometimes the head is cutoff by the images boundaries and sometimes his face looks kinda pasted on, as it doesn't really blend in with the forehead.
The Imp wasn't as good IMO, the shape of its head has kinda changed and it looks like a horse/alien now. the forehead is somehow way too big. looks more like one of the darkimp variants. and its not really consistent throught its rotations. Ingame when you don't look at it all too closely its sort of ok though, it doesn't look that close to the original imp though.
Got a chance to look at them today. Here is what I think about the sprites so far for each monster: Doom Imp - His head looks a little weird from an angle (compare TROOA2_L to TROOB2_L). The shine on his head is a little distracting as well, mostly on his front frames. The face is amazing though. Shotgun Guy - Other than the visual artifacts (SPOSA2L and the right side of SPOSE2L) and some odd colors (the pink in SPOSA3L), this looks pretty good. There also seems to be spot on his forehead (mostly in the front frames) that looks inconsistent with the rest of his face. Baron - Even though this isn't even close to finished, this looks like the best one so far. I can still see some of the teal/black background around the edges of a few of the sprites (BOSB1L and BOSC1L are 2 examples). This is definitely a good start though. ZombieMan - I assume you are still working on this. There seem to be some inconsistencies in the body on some of the sprites. POSSE1L is definitely a good start for the body and face. The face on POSSG2L looks ok, but the other face looks better and fits in better with this project I think.
This is very good so far. Keep it up
Edit:
forgot to mention that the shotgun on the shotgunguy looks great
Hey thanks a lot for testing!
This was extremely detailed and valuable tests, even thou i made this i didnt noticed some of the things you mentioned.
Most importantly its great that you guys found it "working" in-game, even though this stuff is so un-finished right now.
I have much more work done this was just for getting the feedback.
OK i am back to work, just want ot post bad guys again and ask for more testers if possible, here is link and bad guys to test (my previous post contains description what is worth looking at
and what is not done in that test version): http://www.mediafire.com/?1m4oi14wadlv5el
Seriously, edges. Revise your edges! I think I've talked about this a lot but your edges look blurry and unnatural. Look at the shotgun guy's head, or the baron's horns, or every part of the imp for examples. Your edges should not be brighter than the rest of the flat areas (unless the light source is very intense and coming from behind or at a very slight angle from behind, which is not the case with these images), especially when the highlight is very slim and doesn't seem to be matching the virtual light source.
Also, I make a big deal about the edges (from areas with image data and images that are the transparent background), but your edges within the sprite itself need work too. Just look at the eyes for the shotgun guy.
EDIT: Leave it to me to tell you that your edges are what they aren't. I was tired.
Last edited by InsanityBringer on Tue Feb 07, 2012 8:17 am, edited 1 time in total.
You also need to get rid of all the artifacts around the characters' silhouettes. The ports are pretty unforgiving with that and show almost every pixel you forget to remove around the edges.
To summmarize testers here and in other forum (one test) basically said:
1) that it works better than they expected and generally works. (this is most important positive reaction to me), rest is adjustable etc.
2) Baron is fine (obviously need adjustments)
3) Shotgun guy is fine (obviously need work on body and adjustments - shining on his head has to be removed, body upgraded)
4) Imp head is scary but somewhat too long and alien-ish so i assume I have to correct forehead and try to find sweet spot between current "scary" look and a bit more conservative - should be easy enough
I have already good progress on Demon and cacodemon. Also lost soul. I have zombieman wiht HD head, hand and gun but I am not pleased with it so it has to be redone.
I wos wondering if anyone could help me to modify, smudge, etc to bring original zombieman gun (just the gun)to HD looks while staing conservative.
here is original sprite (scaled)
Spoiler:
PS. In meantime for fun I am playing with angled shotugn.
You are slowly getting there with the Ep.1 enemies. I am still curious about how you will proceed with all the other enemies, not talking about Doom II even yet...
@NightFright - hey thats true, the thing is taht simutaneously I am working on other monsters just nothing to show for now so its moving forward
@InsanityBringer - TRUE, thats because its just reoriented reloading frame. My idea is to get angled shotgun which is 100% true to DOOMs shotgun
I know is doable, i am woring on that shotgun by re-orienting all elements so perspective will be correct. I have HUGE problem though:
HOW TO POSITION WEAPON TO THE SIDE OF SCREEN ??? please help.
Lioyd_Irving already helped me to undersatnd how Offset (X,Y) works temporary and I should change internal offset,, for example in in SLADE, by simply selecting the lump and dragging the picture around.
Now I dont know how to use SLADE, I can do tha in XWE for original sprites in Doom.wad but how can i do that with sprites in my Hires.pk3 file? which is *.rar archive actually?
If someone knows please give me step-by-step instructions, or even better please use tis sprite and do that for me!