[Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)

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Alice Jameson
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[Sprites] Alice Jameson's Sprite Resource (DoomGirl p.3)

Post by Alice Jameson »

I'll be posting my own sprites and edits here. I hope you'll find some use in them. :) Just give credit.

New DoomGirl Sprites are done! You can find them linked below. I've also updated the Female Doom Player WAD with these new sprites, as well as I believe I replaced the fist and chainsaw sprites (Can't remember if I uploaded that before).
Preview with DoomGuy (left) and my old DoomGirl (center) for comparison to the new one on the right:
Image

New DoomGirl Sprites:
Spoiler:
Old DoomGirl Sprites:
Spoiler:
Duke Nukem version of Commander Keen sprites: (Edit 1/30/2012: Added sounds from Duke Nukem 1 Thanks go to NeuralStunner)
Spoiler:
DoomGirl Mugshots:
Spoiler:
Selene "DoomGirl" Player (Includes Sprites, Mugshot, and Sounds):
Spoiler:
Jazz Jackrabbit Commander Keen Replacement:
Spoiler:
Edit 12/29/2013: Replaced dead drdteam.org links with dropbox links. Please let me know if there are any issues with downloading.
Edit 8/22/2021: Fixed some broken image links.
Edit 4/28/2022: Added links to my new DoomGirl sprites, as well as updated the Female Player wad.
Edit 5/23/2022: Fixed an issue with the Decorate file for the Female Doom Player wad that was causing an issue on boot up.
Last edited by Alice Jameson on Thu May 26, 2022 2:32 pm, edited 21 times in total.
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Z86
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Re: [Resource] DoomGirl Sprites

Post by Z86 »

Very nice job, looks much better than the existing female marine sprites there were. I added to my resource collection dictionary.
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Tormentor667
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Re: [Resource] DoomGirl Sprites

Post by Tormentor667 »

Very cool!
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jpalomo
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Re: [Resource] DoomGirl Sprites

Post by jpalomo »

You should see if this could be added to Skulltag as one of the skins included with it. It's missing crouch sprites, but some of the ones already in Skulltag don't have any either. All it would really need is proper sounds.
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Alice Jameson
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Re: [Resource] DoomGirl Sprites

Post by Alice Jameson »

Thanks. I do have some fitting sounds for her already. I'll consider seeing if I could get this added to Skulltag.

Edit: Posted over at the skulltag forums. We'll see what happens. :)
Last edited by Alice Jameson on Sun Jan 29, 2012 10:38 pm, edited 2 times in total.
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Alice Jameson
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Alice Jameson »

Added some other resources.
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Tormentor667
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Tormentor667 »

Very cool stuff, well done, especially the Doomgirl. It's the first one that looks actually convincing!

BTW, would you mind doing a Jazz Jackrabbit or a Hocus Pocus variant of the hanging Keen? :D
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Alice Jameson
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Alice Jameson »

Thank you. :D
I suppose I could try giving those a try. I'll see what I can do.
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printz
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by printz »

Alice Jameson wrote:The Mugshots are edits of Xaser's Psygirl.
I was expecting something like that to happen once those graphics became resources :|
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NeuralStunner
 
 
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by NeuralStunner »

... So? That's what happens with resources.
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Blox
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Blox »

Tormentor667 wrote:BTW, would you mind doing a Jazz Jackrabbit? :D
HI
ImageImageImage
PSD Source, for those interested. (Those exist!?)
Old/New/NEWEST, in mentioned order. :P
Spoiler: Now with two extra frames since version one, yuppie yay.
Attachments
Updated! (Sigh, third update. Dis old.)
Updated! (Sigh, third update. Dis old.)
JazzHanged2.png (3.13 KiB) Viewed 28612 times
Edit: Actually, let me fix that next-to-last choppiness. --Updated!
Edit: Actually, let me fix that next-to-last choppiness. --Updated!
JazzHanged.png (2.65 KiB) Viewed 28615 times
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Xtyfe
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Xtyfe »

Those doomgirl sprites just need crouch frames now :shock:
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BlueFireZ88
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by BlueFireZ88 »

In regards to the Keen replacement sprites, may I make a suggestion:

Why not have a hanging marine as hanging enemy? I admit, it would be a bi sadistic given the context, but it would be one of those situations where you have no choice but to kill them (out of mercy and necessity) since you need to exit the level that way.
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by BouncyTEM »

Somebody's already done a hanging marine. Can't remember what mod had it, though.
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Minigunner
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Re: [Sprites] Alice Jameson's Sprite Resource

Post by Minigunner »

KEENA0.png
KEENA0.png (1.9 KiB) Viewed 28405 times
From NeoDoom. The death frames are shitty, though, so I'd recommend doing them on your own.
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