Mod is story driven via in-game messages. It is simply about survival of crashed army pilot. Since he is not armed you have to create or find all your weapons by yourself. There is modified inventory system so you can carry only limited number of items. From items you find you can create new items via crafting (for example: sticks + feather -> arrows). Very important aspect will be material finding. Some materials are only dropped by certain enemies so it is up to the player if he wants to fight them and create something more advanced. Nearly all weapons have durability so they breaks after some time. Maps are formed into hubs so you can return later with better gear. In the end will be epilog with many possible endings based on some specific player actions. All new features are described in tutorial map.
Crafting and inventory system
Completely new enemies (some are only slightly modified)
Boss and miniboss fights
Special abilites of some enemies (for example hit-and-run tactics)
Damage types and resistances
Large selection of weapons (currently there are 8, several created from scratch)
Big maps, some with unique playstyle (dense fog, quicksand...)
3D floors, skyboxes, dynamic lights
Heavy ACS scripting (HUD, events, regeneration)
Many possible endings (based on defeated bosses for example)
Demo contains first map + tutorial map. If you want to try it I recommend to start with the tutorial because of new features. Intro/Outro is not complete yet so for the introduction story: you are survivor of crashed fighter jet during alien invasion (I'll have to work on this). If you find bugs, spelling errors or can suggest good improvement I'll be glad .
Note: Please do not use IDKFA cheat, it ruins my inventory system.
I have about half of the game finnished. Most of the features are already implemented. I want to release this mod in 3 months but it can take more time.
I updated link to demo. I´m not sure why but it stopped working.
I also added fists as a starting weapon. But it is a last resort "weapon".