Any project mods with Quake1 weapon sprites?
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- Posts: 32
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Any project mods with Quake1 weapon sprites?
Hey!
I'm new to the forums. Any mods out there for Zdoom that incorporates Quake 1 weapon replacements?
Thanks guys!
I'm new to the forums. Any mods out there for Zdoom that incorporates Quake 1 weapon replacements?
Thanks guys!
Re: Any project mods with Quake1 weapon sprites?
As made quite apparent as the Projects forum is actually meant to post actual project threads. Discussion about projects actually goes in the General forum. Sorry if this seems confusing.heavyshell3k wrote:I'm new to the forums.
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Re: Any project mods with Quake1 weapon sprites?
I'm sorry, yeah i'm trying to get used to each forum.....
- wildweasel
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Re: Any project mods with Quake1 weapon sprites?
I've fixed that for you, no problem.
Re: Any project mods with Quake1 weapon sprites?
There is this: http://forum.zdoom.org/viewtopic.php?f=19&t=23177heavyshell3k wrote:Hey!
I'm new to the forums. Any mods out there for Zdoom that incorporates Quake 1 weapon replacements?
Thanks guys!
But it's been inactive for years.
Re: Any project mods with Quake1 weapon sprites?
Temple of the Ancients is an older ZDooM wad from the 2000/2001 era that uses Quake 1 weapon sprites (i.e., graphics only, not behavior) as well as Q1/Q2/Q3 textures.heavyshell3k wrote:Any mods out there for Zdoom that incorporates Quake 1 weapon replacements?
You can see screenshots at DooM Nexus.
- BouncyTEM
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Re: Any project mods with Quake1 weapon sprites?
Those are quake 2 weapons.
- wildweasel
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Re: Any project mods with Quake1 weapon sprites?
The chainsaw replacement is Quake's Thunderbolt. =PBouncy wrote:Those are quake 2 weapons.
Re: Any project mods with Quake1 weapon sprites?
Come on guys, it's not like Quake and Quake II were entirely unrelated games or anything!
Re: Any project mods with Quake1 weapon sprites?
Oops! You are quite right.Bouncy wrote:Those are quake 2 weapons.
Correct, again.wildweasel wrote:[The chainsaw replacement is Quake's Thunderbolt. =P
To the original poster, my apologies for any confusion.