[Alpha] Error: Doom
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Re: [Alpha] Error: Doom
Really fun.
But there's a few issues I've found in the alpha so far:
- One of the powerups (I think the Berserker one) sometimes causes you to be invincible after it expires.
- The same powerup's altfire effect isn't widescreen friendly.
- The Lost Soul's bowling ball cannon corpses stay suspended in midair.
But there's a few issues I've found in the alpha so far:
- One of the powerups (I think the Berserker one) sometimes causes you to be invincible after it expires.
- The same powerup's altfire effect isn't widescreen friendly.
- The Lost Soul's bowling ball cannon corpses stay suspended in midair.
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Re: [Alpha] Error: Doom
Why? Would it kill you to play it like it was made?NuroGL wrote:Brutal doom lite should be more compatible with this!
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Re: [Alpha] Error: Doom
Lol, it is hilarious to play through doom 2 iwad, I did with every monster replaced with skittles and 25x monsters. Is it a glitch or a feature that ayou can run through the monsters?
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Re: [Alpha] Error: Doom
Feature.
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Re: [Alpha] Error: Doom
Running out of Nyan Power while you are Berserk results in your invulnerability not being reset on your original player actor, meaning you'll still be (permanently) invulnerable when you morph back. Might be a ZDoom bug. This is very prone to happening since Nyan Power does not last as long as the Berserker powerup does.Se7eNytes wrote:- One of the powerups (I think the Berserker one) sometimes causes you to be invincible after it expires.
I know it wasn't directly mentioned, but the other Khorne Berserker bug of your health being reset to the wrong value when it wears off if you increase your health above 200% is apparently "not a bug". In that case, nothing I can do about it. Oh well.
Ah, thanks for finding that one. Easy fix.Se7eNytes wrote:- The same powerup's altfire effect isn't widescreen friendly.
Intentional, but since it looks like a bug normally, I think I'll make a new sprite for it which has the pool of random guts flying sideways =pSe7eNytes wrote:- The Lost Soul's bowling ball cannon corpses stay suspended in midair.
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Re: [Alpha] Error: Doom
Oh god this is awesome.
[discord_approved_by_ambris-d4ivln4.png]
[discord_approved_by_ambris-d4ivln4.png]
Last edited by Jimmy on Wed Dec 21, 2011 7:17 am, edited 1 time in total.
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Re: [Alpha] Error: Doom
Somehow, I would be insulted if my work was approved by an omnipotent jackass
heh
heh
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Re: [Alpha] Error: Doom
I am insulted, but for a different reason. How dare you compare me to My Little Pony.InsanityBringer wrote:Somehow, I would be insulted if my work was approved by an omnipotent jackass
heh
But I'm glad to see that people enjoy my mod♥ Thanks for the feedback thus far, I'll be sure to fix some things when I pick it up again.
While there's downtime, I do still need ideas for an Icon of Sin replacement end boss...
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Re: [Alpha] Error: Doom
My apologies - I thought you were indifferent to the show. Was simply implying that the spirit of Chaos might enjoy this mod were he to play it.Pink Silver wrote:I am insulted, but for a different reason. How dare you compare me to My Little Pony.InsanityBringer wrote:Somehow, I would be insulted if my work was approved by an omnipotent jackass
heh
Gotta say I'm having a lot of fun with this - love the customizability. It seems that however I configure the game at the start, the balance never seems too broken. Haven't tried anything too ridiculous yet, mind you.
...
/me fires up a game with 2000% speed with 200% damage multiplier and 25x monster spawns
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Re: [Alpha] Error: Doom
I was joking around. =pJimmy wrote:My apologies - I thought you were indifferent to the show. :P
YES. Well, actually, the player speeds above like 500% are incredibly difficult if not impossible to control, so I might need to readjust the player speeds eventually.Jimmy wrote:/me fires up a game with 2000% speed with 200% damage multiplier and 25x monster spawns
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Re: [Alpha] Error: Doom
TRIPLE CHAINGUN SOLVES ALL PROBLEMS.
IT ALSO PROPELS ME OFF CLIFFS.
I APPROVE.
IT ALSO PROPELS ME OFF CLIFFS.
I APPROVE.
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Re: [Alpha] Error: Doom
Yeah, it's barely playable but oh god is it fun.Pink Silver wrote:YES. Well, actually, the player speeds above like 500% are incredibly difficult if not impossible to control, so I might need to readjust the player speeds eventually.Jimmy wrote:/me fires up a game with 2000% speed with 200% damage multiplier and 25x monster spawns
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Re: [Alpha] Error: Doom
Updated link slightly. Multiplayer scoreboard now updates properly, and all of the weapon slots now have proper name tags. Will update again once I can come up with more monster ideas for the replacements menu.