Yeah, I thought it was a bit odd too, but I decided to make it anyways for completion's sake.NeuralStunner wrote:Nice.
Hrm... Middle frame, bottom row - What's up with that one? I never thought that frame looked good, being on a track I don't think the top bar should move down. Not sure wher the original artist was going with it. I think it'd look better as a previous frame (right side, top row) with the expelled energy modified. Make sense?
Hacx 2.0 -- Hacxmas Alpha!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hacx 2.0 -- Now in Development!
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Re: Hacx 2.0 -- Now in Development!
Scheiße, I forget to get the rest of the uzi's reloading frames done.
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Re: Hacx 2.0 -- Now in Development!
Hmm, not bad -- the '5' is still kinda odd looking, but it'll do otherwise. A problem, though -- the edges are antialiased against the cyan background, making them difficult to use.
[EDIT] Upon further inspection, the problem is that the attached image is scaled down. Maybe try uploading to imgur instead if the scaling was done forum-side. I can't use the sprites as-is.
[EDIT] Upon further inspection, the problem is that the attached image is scaled down. Maybe try uploading to imgur instead if the scaling was done forum-side. I can't use the sprites as-is.
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Re: Hacx 2.0 -- Now in Development!
Ah, try right-click and view image. That's just a filter that the forum seems to put it through, using 'view image' will open up the image link as it actually is.Xaser wrote:Hmm, not bad -- the '5' is still kinda odd looking, but it'll do otherwise. A problem, though -- the edges are antialiased against the cyan background, making them difficult to use.
[EDIT] Upon further inspection, the problem is that the attached image is scaled down. Maybe try uploading to imgur instead if the scaling was done forum-side. I can't use the sprites as-is.
And yeah, the 5 is still a bit odd, but I thought that since I'm a bit on the slow side lately due to other things going on, I'd put out a usable version to replace the cut-off version in the game and then fine-tune it later.
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Re: Hacx 2.0 -- Now in Development!
It's not working for me. Photobucket is scaling it down no matter what I try. Would you mind quickly imgur-ing it? I know for sure it works. 

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Re: Hacx 2.0 -- Now in Development!
Xaser wrote:It's not working for me. Photobucket is scaling it down no matter what I try. Would you mind quickly imgur-ing it? I know for sure it works.

That better?
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Re: Hacx 2.0 -- Now in Development!
Yep! Thanks there -- that'll do nicely, sir. 

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Re: Hacx 2.0 -- Now in Development!
Oh crap, I'm still not done with the 1.2 version, I better get on it!
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Re: Hacx 2.0 -- Now in Development!
That look's badass! I literally cannot find anything to fault it for nor anything to criticize on that weapon's design.
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Re: Hacx 2.0 -- Hacxmas Alpha!

That image is a link. I've put together a 5-map alpha to share for the holidays. What better way to celebrate Christmas than by celebrating Hacxmas?

For the curious and easily-distracted, here's a quick gameplay video showing off one of the heavily-revamped maps n' new things:
We'll be making another big push for contributors soon, so keep your eyes peeled if you're interested in lending a hand. Until then, grab the alpha and start Hacxing away!
Big thanks to Cage for the spiffy art, as always.

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Re: Hacx 2.0 -- Hacxmas Alpha!
Plays great so far! And here's an idle frame with a considerably less fugly '5' (since it's not even visible on the other frames)


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Re: Hacx 2.0 -- Hacxmas Alpha!
I know its not a high priority, but I hope there will be some updated effects in later version. Effects such as blood, sparks, bullet puff and water splashes. Also, how goes the cyberspace levels? I would expect something like System Shock.
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Re: Hacx 2.0 -- Hacxmas Alpha!
Very nice, i liked the atmosphere of hacx, and this seems to get that to the next level.
Also, those redone weapons sprites are excessively sexy.
Also, those redone weapons sprites are excessively sexy.
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Re: Hacx 2.0 -- Hacxmas Alpha!
I've just played it; It's awesome. I'm happy to see that HacX is finally going to be finished, and its a lot more beatyfull! Gameplay looks diferent to, and I've loved that.
Just one thing that I thought a little "odd":
Just one thing that I thought a little "odd":
Spoiler:The old non-jumping style sometimes doesn't let me to collect items that falls in a higher sector, like in the ss. I couldn't get that clip.
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Re: Hacx 2.0 -- Hacxmas Alpha!
I think the only way that clip would've gotten up there is because of ZDoom's "enhanced" item dropping behavior (where they jump up into the air a bit), which can't really be considered "Hacx Standard" behavior since EE doesn't do it. Maybe I should set some default compat flags? Minor issue, either way, but it's an inconsistency for sure.