Brütal Doom v0.18

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SamVision
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Location: Behind You

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by SamVision »

Zombieguy wrote:
Big C wrote:I wouldn't mind a grenade launcher function for the rocket launcher though.
:nope:
:yup:
Because why not.
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Big C
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Big C »

I could live without one too.

Hey, it worked in Hideous Destructor. (Then again, that one detonated on impact, rather than bouncing.)
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Minigunner
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Minigunner »

Speaking of rocket launcher:
Image
The clip has been redone, the grooves on the bottom have been enhanced, some areas of high contrast on the sprites have been reduced, and overall was given an extremely slight bluish tint (too much will create intolerance). Conversion to Doom palette will not affect the quality.
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Devastator
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Location: Happy Happy Village, Where Everything's Blue

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Devastator »

One of the things I loved doing in Strife & Heretic was killing enemies in water/sludge/lava & seeing their corpses half immersed in the fluid. In BD, both corspes & gibs appear to be sitting on the surface of liquid floors as if it's solid ground :?
Hope to see this adjusted
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by -Ghost- »

That rocket launcher looks good. The original one is a little chunky.

Also it can be difficult to headshot Barons/Knights, I'm pretty sure I've hit the side or top of their head and missed before. But it's not that common, something like a rocket launcher just blows up the whole head anyway.

I don't know if this has been suggested before, but have you considered maybe a quad damage powerup? It'd fit right in with the over the top nature of the mod. Maybe it could be 50/50 with the berserk pack, or the soulsphere.
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insightguy
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by insightguy »

Minigunner wrote:IMO the BFG10K should not be implemented, and the Grenade Launcher replaced with regular thrown grenades that attract zombies or landmines for any unsuspecting fodder. The railgun is perfect for painting rooms, but it should have a lower rate-of-fire, a scope, a quick charge-up time, and a clip of 10, just to make it the bastard child of a sniper rifle and a plasma gun, making it a perfect companion to the Assault Rifle. :ugeek:

For Spread rune and Rage rune, each weapon should have a special state that enforces the runes' abilities:

Code: Select all

A_JumpIfInventory("RuneDoubleFiringSpeed",1,"Rage[Parent State]") //for rage
A_JumpIfInventory("RuneSpread",1,"Spread[Parent State]") //for spread
While in spread, hitscan weapons (other than the assault rifle) should have a 22.5° horizontal spread.
I actually like this better.
although why not make the BFG 10K the BFG 2708?
has anyone else tried the mancubus glitch?
Zombieguy
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Zombieguy »

Brutal Doom + GZDoom + High Resolution Texture Pack + 1024x768 + 16:9 = Supreme awesomeness (and lag XD).
Jinal
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Jinal »

I have a another idea: to make infighting more interesting to watch, what about monsters doing fatalities to each other? That would create even more immersiveness.
Zombieguy
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Zombieguy »

I asked Sergeant_Mark_IV if I could provide a download link to the original "FYS" taunt, with instructions on how to swap it out with the new one. Just figured I would help out since everyone is complaining about it. It's very simple. I don't know why someone didn't just do it in the first place. Well, Here you go: http://www.mediafire.com/?hlx2w4zzjc8vo9n

Have fun. :)
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Sgt Dopey
Posts: 558
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Graphics Processor: nVidia (Modern GZDoom)
Location: Australia

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Sgt Dopey »

What happened to the Brutal Doom titlepic and music?
alphaomega
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Joined: Sun Oct 23, 2011 3:23 pm

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by alphaomega »

I just spotted little bug with db shotgun, you can fire without ammo if you use secondary attack (shoot one barrel at the time). IE once you run out of ammo, just keep using secondary firing mode.
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JimmyJ
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by JimmyJ »

alphaomega wrote:I just spotted little bug with db shotgun, you can fire without ammo if you use secondary attack (shoot one barrel at the time). IE once you run out of ammo, just keep using secondary firing mode.
I could swear this bug got fixed at some point.
Dan50
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Joined: Sat Aug 27, 2011 6:00 pm

Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Dan50 »

I LOVE the SSG glitch haha.
Jumprex1996
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Jumprex1996 »

hey sergeant mark.
in the new happy days trailer, i saw new textures for blood on the wall. I think they look a lot better than old. but old textures can be used for blood on the water.
And idea for doom II tittlescreen music:
What do you think about change it to tittlescreen music in Doom3?
Zombieguy
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Re: Brütal Doom v0.13: Epic Bugfixes!

Post by Zombieguy »

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