Nash wrote:These are actually quite good! Are they meant as a texture replacer for vanilla maps? I like the dark look you are going for... makes everything look really aged and depressing.
(The first screenshot reminds me of Silent Hill \m/)
Personally my main goal was to make an somewhat aged or silent-hillish nightmare but in doom's some what hellish world.
I took about a year or two with hardly much experience at the start and i been aiming at vanilla maps mainly as a so called
compatibility requirement so if it's aimed at vanilla yes i would kinda answer that as it is the software version of the build and the main one.
I hope everyone knows this was worked with Gimp as the base program and i worked on and off. I think if i didn't use Gimp these so called bio-hazard mutations of doom wouldn't be here. I still use xwe as the base wad editor and not slade despite the ideal nature i have with xwe letting me load and manage lumps directly through the sections . I can't use slade no matter what advice i was given at skulltag, slade isn't my bag even if it's better then the outdated xwe.
I think after this week i will be taking a vacation from my research on the doom2recolored project to enjoy the Christmas with my family so if i don't reply during the holiday it means I'm busy with real life issues.