Powerslave 2 [some guy bumped this]

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Re: ZPowerslave

Postby taufan99 » Wed Dec 14, 2011 12:17 am

jaegerman45 wrote:And taufan99 you can try mapping for the project all the textures and sprites are in PowerslaveTCActors.wad and PowerslaveTCTextures.wad

well, do you still want it unless i have a poor mapping ability? if so, I'll PM you if my map is done, or you can finish my maps after i send it to you, okay? :)
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Re: ZPowerslave

Postby Sgt Dopey » Wed Dec 14, 2011 12:20 am

yeah thats fine
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Re: ZPowerslave

Postby taufan99 » Wed Dec 14, 2011 1:40 am

jaegerman45 wrote:yeah thats fine

oh, i forget! every Monday until Friday, i only allowed using PC until an hour. And sometimes i have no time for mapping. But, I'll mapping it tomorrow!
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Re: ZPowerslave

Postby ledillman » Thu Dec 15, 2011 9:22 pm

hmmm interesting!!
im going to play this mod surely! it looks great :)

btw im going to see on an map editor where is the secret zone of the naked babes ehemm*
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Re: ZPowerslave

Postby Sgt Dopey » Thu Dec 15, 2011 9:33 pm

ledillman wrote:btw im going to see on an map editor where is the secret zone of the naked babes ehemm


I haven't got around to doing those yet so don't bother
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Re: ZPowerslave

Postby ledillman » Thu Dec 15, 2011 10:13 pm

jaegerman45 wrote:
ledillman wrote:btw im going to see on an map editor where is the secret zone of the naked babes ehemm


I haven't got around to doing those yet so don't bother


(Actually, this link contained abandonware downloads in addition to the screenshots of pixelated naked ladies, so I've removed it. Sorry! -mgmt)

just look at the pics, don't try to understand spanish if you want :wink:
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Re: ZPowerslave

Postby Sgt Dopey » Thu Dec 15, 2011 11:50 pm

The Sites down
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Re: ZPowerslave

Postby wildweasel » Fri Dec 16, 2011 12:36 am

jaegerman45 wrote:The Sites down

works for me.
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Re: ZPowerslave

Postby Sgt Dopey » Fri Dec 16, 2011 1:01 am

I've been thinking about turning this into an unofficial sequel to the original. Any thoughts on this?
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Re: ZPowerslave

Postby ledillman » Fri Dec 16, 2011 4:37 pm

sequel? hmm so, new levels only? or original levels mas newone that makes the sequel? it could be interesting
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Here you go, jaegerman45!

Postby taufan99 » Sat Dec 17, 2011 7:36 am

jaegerman45 wrote:I've been thinking about turning this into an unofficial sequel to the original. Any thoughts on this?

Hmmm, no comments. But still want mapping/modding for this mod, unless, i know, i am worst at mapping, and modding? take a look at my taufan99 mod. bad, or not bad?
oh, by the way, here, i have making the MAP03! It was supposed to be a pyramid room with many golds. But i don't think you'll make it into MAP03, maybe as MAP23, or MAP31, or even MAP32. I also semi-enhancing the actors from PowerslaveTCActors.wad and added a flamethrower and Grenade. But the grenade is in the separate .wad file. I also seeing a fatal bug on grenade that makes grenade's ammo is unlimited unless you have throw it(the grenade also has Throw Speed, but the Throw Speed is not a bug, it increases the throwing direction if you hold the firing button). I don't think i can fix it, maybe you can? Oh, i forget! The M-60 is also enhanced!
Use this as resource, or fix it to make it better!
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Re: ZPowerslave

Postby Sgt Dopey » Sun Dec 18, 2011 10:00 pm

Thanks Taufan99 you've helped me alot with the enhanced actors and the grenade I already had some one do the flamethrower.
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Re: ZPowerslave

Postby taufan99 » Mon Dec 19, 2011 2:41 am

jaegerman45 wrote:Thanks Taufan99 you've helped me alot with the enhanced actors and the grenade I already had some one do the flamethrower.

thanks about that, but i am not perfect. i want to make sacred manacle and cobra staff...
but i have no idea about cobra staff and sacred manacle... maybe we need to recruit some good DECORATE guys?
and maybe good mappers? i am sucks at mapping...
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Re: Powerslave 2

Postby rsl » Mon Dec 19, 2011 3:38 am

Or you might just wait for this to come out:

http://zdoom.org/wiki/Classic_Rivalry

...then ask the author to use his own recreation of the two weapons?

On the other hand, I'd be eager to code them myself seeing how much I look forward to your project. :D The problem is, I have a couple other priority projects scheduled for the moment... :(
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Re: Powerslave 2

Postby Sgt Dopey » Wed Dec 28, 2011 1:16 am

This Project has been changed from a TC to an Unofficial sequel which means there can be New Weapons, Monsters, weapons, Textures and Sprites.
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